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Tag: Osprey Games

Meople News: The State of the Situation

5 December, 2020 Kai Weekly News

Renegade Game Studios Renegade Game Studios will release The Snallygaster Situation, an asymmetric cooperative board game based on the popular[…]

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Meople News: Sunny Zoo of Lisbon

4 September, 2020 Kai Weekly News

Feuerland Spiele Feuerland Spiele will soon release a new tile placement game by Uwe Rosenberg (Patchwork, Cottage Garden,…). In New[…]

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Meople News: Deep in the Rolling Green

26 June, 2020 Kai Weekly News

Thunderworks Games Roll Player has developed into quite the franchise. It has a line of expansions, it has two spin-offs[…]

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Meople News: Hexed Highway to the Wild Lands

28 September, 2018 Kai Weekly News

Ravensburger With the first expansion for last year’s Spiel des Jahres nominee The Quest for El Dorado the expedition into[…]

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Meople News: The Northern 70s

25 March, 2018 Kai Weekly News

Eggertspiele I didn’t hate the cover art for Great Western Trail, but it wasn’t my favorite part of the game,[…]

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Meople News: Undying Weredragons

17 March, 2018 Kai Weekly News

dlp games Reiner Stockhausen (Orléans, Altiplano,…) has a new game coming with dlp games. Moorea will take you to the[…]

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Meople News: A Low and Edgy Princess

16 February, 2018 Kai Weekly News

Matagot Princess Jing, the coming game by Roberto Fraga and Editions Matagot, is a two player game in the family[…]

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Older Reviews

  • Pandemic Legacy

    Legacy games, games where every time you play you make permanent changes to the game, are the big, new thing. Ever since I heard about Risk Legacy, the founder of the genre, I’ve been thinking what other games would work with the addition of Legacy mechanics, and Pandemic was at the top of that list. Now there is Pandemic Legacy, and we all finally get to find out if I was right.

  • Haggis

    Haggis the card game has about as much to do with the Scottish national dish as Tichu the Chinese card game has with China. Haggis the card game does have a whole lot to do with Tichu the card game, but with enough differences to make it an interesting game although you might know Tichu already.

  • Smash Up: Awesome Level 9000

    Smash Up is already an over-the-top card game, but with the expansion, it gets even better. Four new factions join the fray: Plants, Ghosts, Steampunks and the Bear Cavalry.
    But are those four worthy to fight on your side?

  • Höyük

    The human race has never been peaceful, competition is written into our genes. Even back in the stone age, when we just started abandoning easily movable tents for more permanent dwellings, there was competition for having the biggest house, highest up the hill. That’s what is happening in Höyük, neolithic clans competing for the finest mansions.

  • Caravelas

    Caravelas takes you back to the age of exploration, when courageous men crossed the oceans in rather unsafe ways in search for wealth and glory.

  • The Palaces of Carrara

    The city of Carrara has been famous for its marble since Roman times. It’s been used, by people who can afford it, all over the empire. In The Palaces of Carrara, you don’t take it quite so far, the furthest your marble travels is about 100km down the coast. But you wouldn’t want it to go further, anyway, because that short distance already gives you enough to consider if you want to win in this game, because for a game of only about 60 minutes, it sure keeps you busy.

  • Prêt-à-Porter

    The world of fashion is not a usual setting for boardgames, but Prêt-à-Porter nails it on the first try. It was nominated for Polish Game of the Year this year, and this year the whole world can enjoy the English edition.

  • Elysium

    Usually, when a game tells you to create your own legend, it doesn’t mean you should kill the people participating in it. But when the game is named after the Greek underworld for heroes and demigods it was predictable that they would have to get there somehow, and the usual way is dying. But at least they will contribute to your legend and maybe help secure your place on Olympus.

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Older Reviews

  • Prêt-à-Porter

    The world of fashion is not a usual setting for boardgames, but Prêt-à-Porter nails it on the first try. It was nominated for Polish Game of the Year this year, and this year the whole world can enjoy the English edition.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • Arkham Horror

    Everything is peaceful in the small town in New England. Nothing bad has happened yet this week. But it’s only monday, 2:00 am. And there we go, a gate to another world opens, monsters start pouring out. The inhabitants of Arkham suffer through a lot, if anything bad happens, it happens to them. Every time. They feel the Arkham Horror.

  • Theseus: The Dark Orbit

    In space, no one can hear you scream. Which is a shame, because the frustrated screams of your opponents really are fun. And you’d have plenty of opportunity to hear them in Theseus: The Dark Orbit if it wasn’t set in space. A simple movement rule that gives your opponent the chance to influence where you can and can’t go is the basis for a tense science fiction game that would have Sigourney Weaver seriously worried about her chance to survive.

  • Council of Four

    Some countries just don’t manage to form a stable government, but the unnamed kingdom of Council of Four is ridiculous even by those standards. Influential merchants, the players, exchange councilmen in any way that best serves their interest. If the current council can’t be bullied into writing a business permit, they just replace them. And whoever does that best wins the game.

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

  • Pickomino

    Not every game can be a brain-twisting, deeply strategic game. A gaming evening/weekend/vacation needs the fillers, the quick, light games that nevertheless everyone enjoys. And that’s where Pickomino, a game that you wouldn’t expect to show up in a serious gamer’s play time, has its niche.

  • Isle of Skye: From Chieftain to King

    I admit, I didn’t expect that one day a traditional, competitive eurogame would be in the majority for the Kennerspiel des Jahres selection. But here we are, next to Pandemic Legacy and T.I.M.E. Stories, both cooperative games with a limited number of replays in the box Isle of Skye is the only competitive game with virtually unlimited replayability. Lets have a look if it’s worthy of the nomination.

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