Skip to content
Meople's Magazine

Boardgame talk for Meeple & People

  • Home
  • Reviews
    • Video Reviews
    • Abstract Games
    • Auction Games
    • Card Games
    • Cooperative Games
    • Deduction games
    • Dice games
    • Family Games
    • Negotiation Games
    • Strategy Games
    • Worker-placement Games
    • All reviews
  • Articles
    • Meeplepedia
    • Nostalgia
    • First impressions
    • Meople Comics
    • All articles
  • News
  • About us
  • FAQ
  • Contact

Tag: Pandemic: Contagion

Meople News: Blood, contagion and other things fun

13 June, 2014 Kai Weekly News

This week’s news are, unfortunately and disappointingly, incomplete because of technical difficulties. Feedly, the online RSS reader of my choice,[…]

Read more
  • View meoplesmagazine’s profile on Facebook
  • View meoplesmagazine’s profile on Twitter
  • View meoplesmagazine’s profile on Instagram
  • View ../meoplesmagazine’s profile on YouTube
  • View meoplesmagazine’s profile on Google+
  • View meoplesmagazine’s profile on Flickr

Tweet the Meeple

My Tweets

Older Reviews

  • Northwest Passage Adventures

    The way from Europe to the western coast of the US and Canada used to be one of the hardest. You either unloaded everything and travelled by land, or you went all the way around Cape Horn, at the tip of South America. Not a fun trip. There had long been speculation that a passage exists around the north of the continent, but many set out to find it, and for a long time they returned without success. And then, when someone finally managed to go all the way by boat, it still was hard, and dangerous, and the Panama Canal opened just a few years later. But they did find the Northwest Passage. And so can you.

  • Orleans

    Thing-building games are still going strong. Deck-building games are the most popular of the bunch, but dice-building games and bag-building games have lots of fans, too. With Orleans one bag-building game has made the Kennerspiel des Jahres nominations this year and it really represents the cream of the genre. To become the most successful leader in medieval France, you need tight management of the followers in your bag.

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

  • ebbes

    ebbes means “something” in the dialect of the Palatinate area of Germany. Asking to play ebbes there might not immediately make someone get up and get this card game, because you might be asking to play something, with no indication what exactly. Fortunately, that is not a problem anywhere else in the world, as far as I’m aware, and you can enjoy the game without suffering from linguistic confusion first.

  • Kilt Castle

    From haggis to caber toss, Scotland is full of traditions that seem odd to an outsider. But the oddest tradition has recently been discovered by Günter Burkhardt: when the Scots build a castle for their clan, it’s not a collaborative effort like you would expect. Every builder wants floors in his or her own color to top of all the tower. The resulting castle is neither very hospitable to live in nor does it have great defensive value, but it is a home for your clan, and someone made a lot of money building it.

  • Ad Astra

    Ad Astra is not quite a board game, it skips the concept of a game board and makes the table top the playing area. There is some mechanics from Settlers of Catan there, some from Puerto Rico and a bit from Robo Rally, all combined to a delicious mix

  • Pickomino

    Not every game can be a brain-twisting, deeply strategic game. A gaming evening/weekend/vacation needs the fillers, the quick, light games that nevertheless everyone enjoys. And that’s where Pickomino, a game that you wouldn’t expect to show up in a serious gamer’s play time, has its niche.

  • 7 Wonders

    Despite what the title implies, 7 Wonders is not a civilisation building game but a very strategic card game that only reveals it’s depth after a few plays, and then some. Enough to win awards left, right and centre. And the best part? You can play in 30 minutes!

RSS Unknown Feed

WordPress Theme: Poseidon by ThemeZee.