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Tag: Plunder

Meople News: 15 Eldritch Minutes

8 August, 2013 Kai Weekly News

ToyVault I have good news, bad news and, bad news about Firefly: Out To The Black for y’all. The good[…]

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Older Reviews

  • Sapiens

    The year is god-knows-when BCE. The first people are spreading across the plains and forests looking for two things: food and shelter. Their most important tool in this dangerous voyage are Dominoes-like tiles they use to map out the surroundings. Okay, no, they didn’t really do that. You do that when playing Sapiens, map out the territory for your tribe to prosper.

  • Mondo

    Far off from the typical board game, Mondo works on a time limit, players play simultaneously and yet it comes along as not only a kid game but also a game for experienced players.

  • Onirim

    Every night when you go to sleep, your mind gets lost in the Dream Labyrinth. It will wander there for a while and then get back to you in time to wake up. Unless, of course, you are one of the Dreamwalker, for them it’s a fight to return every night, having to find the eight oneiric doors first, chased by nightmares. And they are all alone – or sometimes with one more companion – with the risk of never waking up.

  • Bruges

    Stefan Feld is at it again, exploring the possibilities to combine luck and strategy in one game. This time, his exploration takes him to Belgium, the city of Bruges to be precise, where you build canals, work on your political career and, most important of all, make influential friends. But even those friends will have a hard time helping you when dice and cards are not your friends.

  • Tombouctou

    Tombouctou from 1993 thematically sounds like a caravan trading game, but it turns out to be a deduction game where you protect your cargo from thieves by figuring out where they strike first.

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

  • K2

    Mountaineering is not much used as a theme in boardgames. After trying K2, I really wonder why because it’s tense, exciting and deadly. There are no empty moves here, every turn has important decisions. A worthy nominee for Kennerspiel des Jahres 2012?

  • Black Hat

    There have been many different ideas to spice up trick-taking games over the years. Black Hat’s way to do that is to add a game board where you move your pawns when you take a trick. A lot then depends on proper timing, you want to take a trick when moving on the board is the most beneficial for you.

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