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Tag: Power Grid

Meople News: Ghostly Sparks

16 March, 2019 Kai Weekly News

Hurrican Theo Riviere and Bruno Cathala have a very interesting two player game coming from Hurrican. Each player in Nagaraja[…]

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Meople News: Teddy Bear Tea Party

15 September, 2017 Kai Weekly News

Feuerland Spiele Life in Frisia is completely unthinkable without tea. Believe me, I’ve been there, tea comes right after oxygen[…]

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Meople News: Martian Farming Crisis

Meople News: Martian Farming Crisis

15 July, 2016 Kai Weekly News

Plaid Hat Games In all the SeaFall previews so far, we heard about Advisors. Who are these Advisors, where did[…]

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Meople News: Book of Antarctic Pyramids

16 August, 2015 Kai Weekly News

Iello Admit it, most of you still hope that letter telling you to attend magic school is still coming. Maybe[…]

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Meople News: Cappuccinophobia

13 September, 2013 Kai Weekly News

Matagot The French publisher will have some new games in Essen this year: a quick abstract game, an interesting thematic[…]

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Power Grid: The First Sparks

29 January, 2012 Kai Reviews

For the 10th anniversary of the legendary Power Grid, designer Friedemann Friese came up with something special: he transported the games mechanics to the Stone Age. Gone are the days of burning coal, now you go hunt mammoths.

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Older Reviews

  • Euphoria: Build a Better Dystopia

    “Build a Better Dystopia” is not a phrase you hear every day. Better for who, you will probably ask. Better for you, that’s who! Because who else matters? When you talk about creating a better Dystopia, that means better for you, and that means that you’re in charge of the whole thing. Can you get there?

  • Tzolk’in: The Mayan Calendar

    The Maya people had a very sophisticated calendar system, consisting of multiple counts with different lengths. One of these counts is the 260-day tzolk’in. It’s also the driving force in the game, everything is moved by the turning of the tzolk’in gear, and timing your actions to make the best use of that is essential.

  • Shakespeare: The Bard Game

    Some games are not created to entertain boardgamers, they are made to add some spice to some other hobby – usually, those games are either trivia games or roll-and-move races. Shakespeare: The Bard Game goes beyond that and creates an actual game around those two elements.

  • Friday

    For years, the man Friday has lived alone on his island. But when Robinson was washed up on the beach, Friday’s peace was disturbed by this clumsy foreigner. He set out to train him to be able to get off the island again. In training Robinson, Friday was still alone. As are you in this game.

  • Onitama

    There once was an onmyo master, a teller of fortune and summoner of spirits. This onmyo master had two children, both thinking only they deserve to inherit his title. And so the two children fight, with the spirits they summon, over who is the greater summoner and thus deserving of the title. That’s the short story behind the Onitama, an abstract game that barely takes longer than telling its story.

  • Codenames

    I still think Vlaada Chvátil has this little check list on his desk where he goes “Oh, here’s a genre I didn’t make a game in yet” and then just sets out to design a game for that genre. And whatever genre he picks, he’s good at it. The latest example of that is Codenames, a word association game. And if you think that word games are boring, like I did, then maybe Vlaada can change your mind.

  • Master Thieves

    In an age of boardgames made of cardboard, some games stand out for their material. But a real wood cube as game “board” is not the only thing Master Thieves has to offer: you will also find a good amount of strategy and the greatest challenge to your memory and sense of direction I know about in any recent game.

  • Maximum Throwdown

    Are you one of those people that throw down their cards in anger when they lose a game? Well, in this one you throw down your cards OR you lose the game.

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