Skip to content
Meople's Magazine

Boardgame talk for Meeple & People

  • Home
  • Reviews
    • Video Reviews
    • Abstract Games
    • Auction Games
    • Card Games
    • Cooperative Games
    • Deduction games
    • Dice games
    • Family Games
    • Negotiation Games
    • Strategy Games
    • Worker-placement Games
    • All reviews
  • Articles
    • Meeplepedia
    • Nostalgia
    • First impressions
    • Meople Comics
    • All articles
  • News
  • About us
  • FAQ
  • Contact

Tag: Prehistory

Meople News: Prehistoric Park

9 February, 2018 Kai Weekly News

Keymaster Games Space. The most amazing travel destination. This is your chance to visits its sights and at the same[…]

Read more
  • View meoplesmagazine’s profile on Facebook
  • View meoplesmagazine’s profile on Instagram
  • View ../meoplesmagazine’s profile on YouTube
  • View meoplesmagazine’s profile on Flickr

Older Reviews

  • Ad Astra

    Ad Astra is not quite a board game, it skips the concept of a game board and makes the table top the playing area. There is some mechanics from Settlers of Catan there, some from Puerto Rico and a bit from Robo Rally, all combined to a delicious mix

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

  • Heroes

    Wizards never live in peace. Wherever they meet, they fight. Heroes is another game to prove this simple fact, and it packs the excitement of a real-time game into the wizard duel, because players roll at the same time, trying to collect the energy to cast a spell before their opponent does.

  • Northwest Passage Adventures

    The way from Europe to the western coast of the US and Canada used to be one of the hardest. You either unloaded everything and travelled by land, or you went all the way around Cape Horn, at the tip of South America. Not a fun trip. There had long been speculation that a passage exists around the north of the continent, but many set out to find it, and for a long time they returned without success. And then, when someone finally managed to go all the way by boat, it still was hard, and dangerous, and the Panama Canal opened just a few years later. But they did find the Northwest Passage. And so can you.

  • Theseus: The Dark Orbit

    In space, no one can hear you scream. Which is a shame, because the frustrated screams of your opponents really are fun. And you’d have plenty of opportunity to hear them in Theseus: The Dark Orbit if it wasn’t set in space. A simple movement rule that gives your opponent the chance to influence where you can and can’t go is the basis for a tense science fiction game that would have Sigourney Weaver seriously worried about her chance to survive.

  • The Resistance

    We find ourselves in a not-so-far future. The whole world is controlled by a totalitarian government. Only a small resistance group is desperately trying to free the people, but their time is running out: they have already been infiltrated.

  • Alcatraz: The Scapegoat

    They say no one ever escaped from Alcatraz. If you want to be the first, you will have to work together with the other inmates. But watch out, or you might be left behind, because for all its cooperation required, Alcatraz: The Scapegoat is anything but a cooperative game.

  • al-Rashid

    The empire of Caliph Harun al-Rashid was one of the biggest and most advanced of its time. Exactly the place for you to make a name, and loads of money, for yourself. But be careful, being successful and having friends were not easily compatible even back in the days of Arabian Nights.

RSS Meople's Magazine

  • It is not dead what can eternal lie
  • Meople News: Journeying the Shadow Roads
  • Meople News: The State of the Situation
  • Meople News: Reality-bending Heist
  • Cartographers
  • Meople News: Dreadful Humours
  • Meople News: Who run Krakentown?
  • Essen 2020 – SPIEL.digital
  • Meople News: Lost Hops, Veiled Cabbage
  • Meople News: Study the High Laws

Older Reviews

  • 7 Wonders

    Despite what the title implies, 7 Wonders is not a civilisation building game but a very strategic card game that only reveals it’s depth after a few plays, and then some. Enough to win awards left, right and centre. And the best part? You can play in 30 minutes!

  • 7 Wonders: Babel

    7 Wonders is still one of the most popular games out there. Simple rules, quick to play even with 7 players, different every time you play. It’s no wonder the expansions keep coming. They might not necessarily improve the game, just because it’s very good already, but they add enough to keep 7 Wonders interesting even after many, many games played. Babel is the latest expansion, and the one that changes the game the most yet.

  • Guildhall: Job Faire

    Guildhall was a surprise release by Alderac in 2012, there were no announcements or anything, the game was just there. Now the expansion/sequel Job Faire is out and was much less secretive. I guess we could all see the expansion coming. Just like its predecessor, its better if you don’t think about the game to thematically, if the medieval guild system had really worked like this game we’d still only have five bricklayers in the world, and where would we be then, as a civilisation? We probably wouldn’t be hating our fellow man over a card game, that’s where. And that would mean we’re not playing Guildhall.

  • Codinca

    Abstract games don’t have to be long and complex to be good, Codinca shows that it’s perfectly possible to make am abstract that you can teach in five minutes, play in thirty, and still have a great time the whole time.

  • 1984: Animal Farm

    The new world leaders after the 1984 revolution: Pandas, Eagles, Frogs, Bears and Pigs. You may or may not be surprised to learn that, other than the species, nothing has changed. The world is struggling in a five-way Cold War, permanently on the brink of thermonuclear destruction, and your goal in this game is not to save the world and bring lasting peace – except maybe by eliminating the competition. 1984: Animal Farm may be one of the games least conductive to maintaining friendship since Diplomacy.

  • Smash Up: The Obligatory Cthulhu Set

    For a game as mired in pop culture as Smash Up, it was unavoidable that the internets favorite Old One would have an appearance at some point. But is The Obligatory Chulhu Set as great as the Old One himself, or will it cause your descent into madness?

  • Thunderstone: Starter Set

    How often has this happened to you? You are peacefully tending to your farm, and suddenly a hole in the ground opens up and monsters come streaming out. Next you know, a bunch of heroes are charging you a ridiculous fee to take care of the problem and then make off with the monsters’ treasures as well. Being a Villager in Thunderstone is little fun. But you, you’re one of those heroes.

  • Futschikato / Fuji Flush

    Our first review of a 2016 Essen game is, by necessity, of a light game. We have to play it a couple of times, after all. Futschikato / Fuji Flush, a card game by Friedemann Friese, is as light as any game we ever reviewed, but nevertheless is a really fun game. That’s all thanks to one small twist: low cards can gang up on high cards. No matter how good your card is, you can never feel safe.

Like Box

Support Meople’s Magazine

WordPress Theme: Poseidon by ThemeZee.