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Tag: Rattus Cartus

Meople News: The Rat Command

6 June, 2013 Kai Weekly News

Level 99 Games Here are some more preview cards for the quick-and-dirty free-for-all card brawl Seven-Card Slugfest, available end of[…]

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Meople News: Legendary Vampire Ants

Meople News: Legendary Vampire Ants

8 August, 2012 Kai Weekly News

Essen is coming. We still have more than two months to go, but the torrent of announcements has started, and[…]

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Older Reviews

  • Sea of Clouds

    The right combination of two familiar game mechanics can create something new and fun. Sea of Clouds combines a drafting game with a press-your-luck mechanic. If you enjoy only one of those, then this game is definitely worth your time because it combines the best parts of them. And it does that while letting you loot the skies as a flying pirate, if you needed any more convincing.

  • Broom Service

    Potion delivery is big business. A bit like pizza delivery, only with more magic, and on broomsticks. That is your business in Broom Service, but the competition is tough and you won’t have time to let your brooms cool down before the day is over. So keep a close eye on what your opponents are doing and use your witches and druids to deliver the most potions before the game is over.

  • Patchwork

    Uwe Rosenberg is well known for his deep, complex games like Agricola, Glass Road or Fields of Arle. But those are not all he does, he’s equally skilled at small and deceptively simple looking games. In this one, you don’t have to feed your starving farmers, you don’t work and pray in a monastery, you don’t even sell your vegetables at the gates of Loyang. All you have to do is simply make a patchwork blanket.

  • Kingsburg

    Kingsburg is a medieval dice-fest about building up your shire (no, not The Shire, but you can always add a bit of roleplay if you want) and defeating demons and dragons that attack each winter, all through bribery at the court. It seems the ends do justify the means here.

  • Forbidden Island

    Thousands of years ago, the Archaean empire was at the height of its power. They created four artefacts that could control the very elements. But power, as everyone learns sooner or later, is no guarantee for survival. And so it is, a long time later, a small group of modern-day adventurers that set out to retrieve the legendary treasures from the Forbidden Island.

  • Tzolk’in: The Mayan Calendar

    The Maya people had a very sophisticated calendar system, consisting of multiple counts with different lengths. One of these counts is the 260-day tzolk’in. It’s also the driving force in the game, everything is moved by the turning of the tzolk’in gear, and timing your actions to make the best use of that is essential.

  • Onitama

    There once was an onmyo master, a teller of fortune and summoner of spirits. This onmyo master had two children, both thinking only they deserve to inherit his title. And so the two children fight, with the spirits they summon, over who is the greater summoner and thus deserving of the title. That’s the short story behind the Onitama, an abstract game that barely takes longer than telling its story.

  • Innovation

    Just when you thought that every way to play with cards had been published somewhere already, along comes a game like Innovation. With some – dare I use the word – innovative game mechanics and many ways to make sabotage your opponents’ strategy, you probably haven’t played a card game quite like this one before.

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