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Tag: Route 666

Meople News: Monsters and Magic

22 April, 2016 Kai Weekly News

Evil Hat Productions We told you a fair bit about the Dresden Files Cooperative Card Game already. How you play[…]

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Older Reviews

  • Pocket Madness

    Many of us gamers have spent countless hours of our lives fighting the Great Old Ones. But do we even know why? Have we done the research on that one? Maybe under the reign of Cthulhu, Azathoth and their like there would be free cotton candy for everyone. You now have the chance to do that research. But be careful, the knowledge of the Old Ones quickly leads to insanity – as you will find out when playing Bruno Cathala and Ludovic Maublanc’s Pocket Madness.

  • Copycat

    What comes out when you take two popular games, add some dashes of more games, and then run that mix through a cocktail shaker? That’s what Friedemann Friese wanted to know when he created Copycat from odds and ends of the Top Ten games on BoardGameGeek. And what came out … well, read for yourself.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • La Isla

    A mysterious island has recently been discovered in the middle of the ocean. In its own way, it’s a very wealthy island. Not with oil, or gold. The island is home to five species of animal that were thought extinct. And as you set foot on La Isla, your goal is to capture some of them.

  • MafiaDollar

    Times were hard during the prohibition, and you couldn’t even take a drink to make them easier. Except if you were the criminal element, then you had all the booze you could drink with enough left to turn a huge profit. And gambling and cigars on the side, too. Or you end up deep in debt with the other mobsters calling for your head.

  • Ulm

    German cities tend to have a long and eventful history. Germany is also one of the origins of modern boardgames. It comes as little surprise that many German cities have already been used as setting for boardgames. Cologne has Colonia, Hamburg Hamburgum, Trier Porta Nigra, and the list goes on. One city not so blessed so far is Ulm. Until now, that is, because now there is Ulm, a medium heavy strategy game Günter Burkhardt designed around the city.

  • Smash Up: Awesome Level 9000

    Smash Up is already an over-the-top card game, but with the expansion, it gets even better. Four new factions join the fray: Plants, Ghosts, Steampunks and the Bear Cavalry.
    But are those four worthy to fight on your side?

  • Okiya

    Looking through the window into the garden, you see two rivalling gangs of geishas fighting for control. Wait. WHAT? The setting doesn’t always have to make much sense for a beautiful game, especially not when it’s a very short and fun abstract.

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Older Reviews

  • Master Thieves

    In an age of boardgames made of cardboard, some games stand out for their material. But a real wood cube as game “board” is not the only thing Master Thieves has to offer: you will also find a good amount of strategy and the greatest challenge to your memory and sense of direction I know about in any recent game.

  • Maximum Throwdown

    Are you one of those people that throw down their cards in anger when they lose a game? Well, in this one you throw down your cards OR you lose the game.

  • The Game

    This is the game you will never find on Google. Because the name of the game is The Game, and that’s just not very distinctive. The Game is a cooperative card game that was nominated for the 2015 Spiel des Jahres. It’s small and abstract, but that doesn’t say anything about how much fun it is.

  • T.I.M.E. Stories

    Consumable games, games that you play a number of times and then they are over for you, are a new thing. Pioneered by Risk Legacy, the idea has spread. More games are coming with the Legacy system, but that’s not the only way to make a game “expire”. T.I.M.E. Stories tries a different approach, one that leaves the game material unchanged and changes what you know instead.

  • Welcome to the Dungeon

    Some games are huge and take a long time to play. Others are smaller and quicker. And then there are some games that advertise themselves as mini games: small box, small rules, short play time – all the fun. Iello have their own product line of such games, and Welcome to the Dungeon is one of them. A quick and simple bluffing game that has little in common with dungeon crawling style games, you will try to get the hero killed more often than you help him succeed.

  • Wizard

    I doesn’t actually take a lot of rules to create a great game. A very small set of simple rules plus one minimal twist is all it takes. A minimal twist like requiring you to predict the future. Welcome to Wizard.

  • Linja

    A very short game, with rules that can be explained in about two minutes, materials you can carry in your coat pocket that still manages to look good and offers some depth? It does exist, and it’s called Linja.

  • Love Letter

    Very few board and card games come out of Japan. It’s not because they don’t exist there, they just don’t make it to Europe or the US. Alderac Entertainment is working on changing that with their Big in Japan series, games by Japanese designers, first published in Japan and for the first time translated to English. That’s why we get to play Love Letter.

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