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Tag: Scott Almes

Meople News: Shining Blood on Martian Sand

31 May, 2020 Kai Weekly News

The Op I can’t find a rulebook for any of the Coded Chronicles games yet, The Op’s series of escape[…]

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Meople News: Escape to Tiny Stars

24 May, 2020 Kai Weekly News

Lunar Oak Studio The future is often shown dark, but rarely as literally as in Sheol. The moon has been[…]

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Rwenzori Mountains

Meople News: Provosts, Trains, and Caravans

10 January, 2020 Kai Weekly News

Huch! With Daddy Winchester by Sylvain Aublin Huch! will release a quick bluff and auction game this spring. The titular[…]

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Meople News: The Hour of Arkham X

11 October, 2019 Kai Weekly News

Dog Might Games Ancient cultures were obsessed with mazes and labyrinths in all shapes and sizes, but at least in[…]

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Meople News: Vault of the Sand Computer

5 October, 2018 Kai Weekly News

Plaid Hat Games Two more fighters from Guardians make their debut in the latest preview post. In the one corner[…]

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Meople News: The Unicorns’ Nemesis

19 January, 2018 Kai Weekly News

Awaken Realms / Rebel You wake up from hyper sleep. Your head is spinning. Your stomach is revolting. The body[…]

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Meople News: Heroes of Dreams and Stars

Meople News: Heroes of Dreams and Stars

3 February, 2017 Kai Weekly News

Alderac Here’s a look at Thunderstone Quest, the third generation of Alderac’s fantasy deck-building game Thunderstone. It seems that everything[…]

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Meople News: Masters of the Epic Bird

Meople News: Masters of the Epic Bird

28 October, 2016 Kai Weekly News

Fantasy Flight Games One of the big challenges in Fantasy Flight’s New Angeles is to keep the peace in the[…]

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Meople News: Alone on a German Tram

9 September, 2016 Kai Weekly News

Galakta Stealing the crown jewels is only half the plan, getting out of the city with them afterwards is just[…]

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Meople News: Hop and Rip

Meople News: Hop and Rip

19 August, 2016 Kai Weekly News

Lautapelit.fi With Dokmus Lautapelit.fi have a very interesting area control game coming. The players explore the island of Dokmus, home[…]

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Older Reviews

  • Pandemic: The Cure

    With the amazing, ongoing success of cooperative game Pandemic, it’s no surprise that there are not only a number of expansions but also a few spin-off games with a similar theme and sharing the name. Pandemic: The Cure is one such game, it recreates the classic Pandemic as a dice game: lighter and faster but with all the original’s elements still there.

  • Splendor

    Collecting gems to buy cards that are worth gems, making it easier to buy more cards. When thus summarized, Spiel des Jahres nominee Splendor doesn’t sound like much. But once you start playing, you will realize that games don’t have to sound complicated to draw you in, make you play again and again, try new approaches to outsmart your opponents. Because playing Splendor is not a difficult, but getting what you want with your opponents interfering is.

  • Tzolk’in: The Mayan Calendar

    The Maya people had a very sophisticated calendar system, consisting of multiple counts with different lengths. One of these counts is the 260-day tzolk’in. It’s also the driving force in the game, everything is moved by the turning of the tzolk’in gear, and timing your actions to make the best use of that is essential.

  • The Great Zimbabwe

    It’s not easy becoming king. Especially not when all the craftsmen work for other tribes, without them your monuments don’t grow and even your gods make it harder for you to win. You’ll have to do a lot of thinking to rule over The Great Zimbabwe.

  • Russian Railroads

    Russian Railroads is a European optimization game, subtype worker placement. Every game, you try to do better than the one before, optimize your strategy and score a bit higher. But it’s not a typical game of the genre. Where you often have a lack of options in other such games, only one or two routes to victory which you try to use as well as you can, Russian Railroads gives you many different, viable ways to score. Its many moving parts create a fascinating whole that will let you find new ways to a higher score for a long time.

  • Bohemian Villages

    Ah, Bohemia, land of the dice, where the fate of whole families hinges on a few rolls of the metaphorical bones. The locals didn’t mention anything about that when we passed through on our vacation, but it’s probably one of those things you don’t discuss with outsiders. Being a village boy myself, I can relate to that. When someone passed through our village, we also didn’t tell him who’s life had been ruined by the dice. But in Bohemia, or at least in Reiner Stockhausen’s Bohemian Villages, the dice have a much more direct influence on the not-quite-meeple-people’s lives. The dice decide what career they can take and sometimes to which village they have to move.

  • Ad Astra

    Ad Astra is not quite a board game, it skips the concept of a game board and makes the table top the playing area. There is some mechanics from Settlers of Catan there, some from Puerto Rico and a bit from Robo Rally, all combined to a delicious mix

  • Bang!

    Welcome to the Wild West! You might not want to get to comfortable on your horse and take some cover behind that barrel there, the west is particularly wild today. Not only is everyone shooting everyone else, no one is even sure who is on their side. But in a real Western, that matters less than putting lead in the air, so get shooting.

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