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Tag: Smash Up: Science Fiction Double Feature

Smash Up: Science Fiction Double Feature

17 September, 2014 Kai Reviews

The stuff of bad science fiction movies, come to live. That’s what you get in Science Fiction Double Feature, the third expansion to Smash Up. And they are all here to fight over the world, be it with bananas or martinis.

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Meople News: The Tuscany-Haitabu-Canal

14 March, 2014 Kai Weekly News

MESAboardgames / Stronghold Games Celebrating the 100th anniversary of the Panama Canal opening, MESAboardgames and Stronghold Games will publish Panamax,[…]

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Meople News: Sunny Sheep

31 January, 2014 Kai Weekly News

Spielworxx German publisher Spielworxx has announced three new games that will probably all be available later this year. The first,[…]

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Meople News: Tom Lehmann Double Feature

22 November, 2013 Kai Weekly News

Gryphon Games Finally, the long awaited sequel to Matt Leacock’s Roll Through The Ages: The Bronze Age is here. Well,[…]

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Older Reviews

  • The Kingdoms of Crusaders

    The Crusades, the attempt to conquer Jerusalem for Christianity, were a bloody period of war. They’re a prime setting for wargames – I’m sure a few have been made – but finding a card game in the setting did surprise me. With a unique illustration style and a simple area majority mechanic, it’s an unusual take on the Crusades.

  • Viticulture

    Move to Italy, by a vineyard, grow wine, that’s not a plan that appeals to me. But put the same thing in a boardgame and suddenly I’m interested. Viticulture is a classic worker placement game about running a vineyard, from growing to selling wine, while giving tours and entertaining visitors on the side.

  • Primate Fear

    Ten years ago, you thought spanking the monkey was harmless fun. But you spanked him too hard, too long, too violently and the monkey died. Now, on this night, the money is back from the grave, and he’s out for revenge. And none of the above was a euphemism for anything!

  • Rococo

    Games about making dresses are a tough sell. Between games about conquest, economic success and survival, tailoring just doesn’t compare. So to stand out, a game about making ballroom gowns needs to excel in other areas. Having well linked games mechanics and a new take on deck-building might do the trick for Rococo.

  • The Palaces of Carrara

    The city of Carrara has been famous for its marble since Roman times. It’s been used, by people who can afford it, all over the empire. In The Palaces of Carrara, you don’t take it quite so far, the furthest your marble travels is about 100km down the coast. But you wouldn’t want it to go further, anyway, because that short distance already gives you enough to consider if you want to win in this game, because for a game of only about 60 minutes, it sure keeps you busy.

  • Steam Park

    In Roboburg, the robotic inhabitants work every day of the year, without vacations, without weekends. Except for six days every year when the robo fair comes to town. Then all the robots go and have fun on the fair rides. There’s a lot of money to be made for you as a fair owner, that’s for sure. If you can just attract the right crowd.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • Dominant Species

    Dominant Species is on the upper end of long and heavy games for us – not something you unpack at the end of the gaming night, just before people go home. There is a lot of depth and a lot of detail to explore here.

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