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Tag: Smash Up

Meople News: The Peace of Dog Forest

12 April, 2020 Kai Weekly News

Indie Boards & Cards Many times before the Kodama tree spirits have held their competition who could shepherd the more[…]

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Meople News: Silence in Penguin Casino

16 August, 2019 Kai Weekly News

Iello King of Tokyo is a game that keeps going, mostly thanks to its great theme of monsters destroying Tokyo.[…]

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Meople News: Smashing the Chocolate Box

22 February, 2019 Kai Weekly News

Fantasy Flight Games If you know Star Wars only from the movies, then it’s all about those big conflicts. Rebels[…]

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Meople News: A Fortune in Tree Pearls

16 September, 2018 Kai Weekly News

Libellud Has it been ten years already? This year is Dixit‘s anniversary, and we’ll get to celebrate it with a[…]

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Meople News: The Northern 70s

25 March, 2018 Kai Weekly News

Eggertspiele I didn’t hate the cover art for Great Western Trail, but it wasn’t my favorite part of the game,[…]

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Meople News: The Lion, the Jackal, and the Wolf

5 January, 2018 Kai Weekly News

Fantasy Flight Games The forces of darkness may sleep, but they never die. Sooner or later they all return. In[…]

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Meople News: The Enchanting Penguin’s Galaxy

11 August, 2017 Kai Weekly News

Z-Man Games / Hans im Glück I would really like to learn what all those cards from Majesty: For The[…]

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Meople News: Heroes of Dreams and Stars

Meople News: Heroes of Dreams and Stars

3 February, 2017 Kai Weekly News

Alderac Here’s a look at Thunderstone Quest, the third generation of Alderac’s fantasy deck-building game Thunderstone. It seems that everything[…]

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Meople News: Zombies are your fault

Meople News: Zombies are your fault

1 December, 2015 Kai Weekly News

FryxGames One thing is true about practically everything to do with zombies: there are always more of them, and the[…]

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Meople News: Clacks to Scotland

Meople News: Clacks to Scotland

19 June, 2015 Kai Weekly News

Alderac & Steve Jackson Games What better way to start the week than with a new Smash Up: Munchkin preview?[…]

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Older Reviews

  • Heroes

    Wizards never live in peace. Wherever they meet, they fight. Heroes is another game to prove this simple fact, and it packs the excitement of a real-time game into the wizard duel, because players roll at the same time, trying to collect the energy to cast a spell before their opponent does.

  • Pandemic Legacy

    Legacy games, games where every time you play you make permanent changes to the game, are the big, new thing. Ever since I heard about Risk Legacy, the founder of the genre, I’ve been thinking what other games would work with the addition of Legacy mechanics, and Pandemic was at the top of that list. Now there is Pandemic Legacy, and we all finally get to find out if I was right.

  • Sushi Go!

    Contrary to most places you go to eat now, modern sushi was originally a type of fast food if Wikipedia is to be believed. It’s thus very fitting that Sushi Go! is a fast food type of game: you play it quickly, with no preparation needed, and then you go back for a second helping. Unlike fast food, however, you don’t have to feel guilty after Sushi Go!, it makes you neither fat nor sick, only entertained.

  • A Fistful of Penguins

    If “A Fistful of Penguins” makes you think of a western set in the Antarctic, then you’re in for a disappointment. If you’re looking for a family-friendly dice game, then you could do much worse.

  • Höyük

    The human race has never been peaceful, competition is written into our genes. Even back in the stone age, when we just started abandoning easily movable tents for more permanent dwellings, there was competition for having the biggest house, highest up the hill. That’s what is happening in Höyük, neolithic clans competing for the finest mansions.

  • Strike Dice

    Strike Dice is a game that promises epic conflict and adventure. After all, there are monsters on the box and the game board shows the conflict of Good vs. Evil. Also of Sight vs. Hearing, a conflict that recieves too little attention these days.

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

  • Imhotep

    The problems with building pyramids don’t start with stacking big stones on top of other big stones. Sure, that’s one problem, but when you get to that point you solved a couple of other things already. Like how to get big stones when all you see around is sand. That part of the operation is the focus of Phil Walker-Harding’s Imhotep: get stones from the quarries down the Nile and to the construction sites, on ships you have to share with other architects working on the same project.

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