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Tag: SpaceCorp

Meople News: This is only a Space Revolution

23 November, 2018 Kai Weekly News

Eagle-Gryphon Games Who remembers the joys of the Cold War, when every day could be the day they drop the[…]

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Older Reviews

  • Dominant Species

    Dominant Species is on the upper end of long and heavy games for us – not something you unpack at the end of the gaming night, just before people go home. There is a lot of depth and a lot of detail to explore here.

  • Junkyard Races

    Many here will recall playing one of the many incarnations of Mario Kart on their Nintendo console. Playing with a few people around the same TV was great fun, but had one big downside: it was not a board game. Now, finally, the same kind of fun can be had around the table, with up to 8 people in Junkyard Races. And oh boy is it fun.

  • Masters of Commerce

    Everywhere you look lately, the news are about the economy. It’s boring , like a roller coaster you’re not allowed to ride. Masters of Commerce allows you to experience the same roller coaster, but instead of finding a bridge when you lost everything, you can have fun going bankrupt.

  • Escape: The Curse of the Temple

    Year2012PublisherQueen GamesAuthorKristian Amundsen ØstbyPlayers1 – 5Age8 – 199Time10StrategyLuckInteractionComponents & DesignComplexityScore The noise is deafening as the floor under our feet collapses.[…]

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

  • Wizard

    I doesn’t actually take a lot of rules to create a great game. A very small set of simple rules plus one minimal twist is all it takes. A minimal twist like requiring you to predict the future. Welcome to Wizard.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

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