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Tag: SPIEL 2014

Essen 2014: Day 1

Essen 2014: Day 3

19 October, 2014 Kai Featured, News

That thing that I said about Essen seeming emptier than last year? Forget about it. Day 3 was more crowded[…]

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Essen 2014: Day 1

Essen 2014: Day 2

17 October, 2014 Kai Featured, News

The second day in Essen (see here for yesterday’s post, but most information is in the Flickr album) and we[…]

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Older Reviews

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Viticulture

    Move to Italy, by a vineyard, grow wine, that’s not a plan that appeals to me. But put the same thing in a boardgame and suddenly I’m interested. Viticulture is a classic worker placement game about running a vineyard, from growing to selling wine, while giving tours and entertaining visitors on the side.

  • Columba

    Rearing pidgeons is such a peaceful, placid hobby, isn’t it. A game about it must be full of zen, a meditation exercise with tiles. Wrong! Columba is a very interactive tile laying/area control game with lots of options to mess with your opponents.

  • Codenames

    I still think Vlaada Chvátil has this little check list on his desk where he goes “Oh, here’s a genre I didn’t make a game in yet” and then just sets out to design a game for that genre. And whatever genre he picks, he’s good at it. The latest example of that is Codenames, a word association game. And if you think that word games are boring, like I did, then maybe Vlaada can change your mind.

  • Tash-Kalar: Arena of Legends

    Tash-Kalar: Arena of Legends offers epic fantasy battles in the arena, with wizards, dragons and more. But the battle is fought in a very different way from what you expect: with pattern matching abilities.

  • Coerceo

    Abstract strategy games for two players. There are many of them already, you could think that all the good ideas have been done. And then a game like Coerceo comes along, completely redefines how you use the board in a classic black-vs-white abstract game and is all fresh and exciting. You should never consider a genre complete, there are always great ideas still to be dicovered.

  • Onirim

    Every night when you go to sleep, your mind gets lost in the Dream Labyrinth. It will wander there for a while and then get back to you in time to wake up. Unless, of course, you are one of the Dreamwalker, for them it’s a fight to return every night, having to find the eight oneiric doors first, chased by nightmares. And they are all alone – or sometimes with one more companion – with the risk of never waking up.

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

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