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Tag: Star Wars: Armada

Meople News: Captain Cthulhu is quite a handful

Meople News: Captain Cthulhu is quite a handful

25 November, 2016 Kai Weekly News

Fantasy Flight Games With The Corellian Conflict you’ll be able to connect games of Star Wars: Armada into a campaign.[…]

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Meople News: Masters of the Epic Bird

Meople News: Masters of the Epic Bird

28 October, 2016 Kai Weekly News

Fantasy Flight Games One of the big challenges in Fantasy Flight’s New Angeles is to keep the peace in the[…]

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Meople News: Cry of the Laser Gods

Meople News: Cry of the Laser Gods

21 October, 2016 Kai Weekly News

Sit Down! They say that great minds think alike. You better hope that you and your partner both have great[…]

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Meople News: Rice with Tiny Dragons

Meople News: Rice with Tiny Dragons

9 January, 2015 Kai Weekly News

Modiphius Entertainment Kevin Wilson, designer of Arkham Horror and many other great games, has signed to develop a game for[…]

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Meople News: Mountains of Zombies

19 December, 2014 Kai Weekly News

Fantasy Flight Games The focus of Star Wars: Armada is capital ship combat, but it’s not a Star Destroyers only[…]

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Meople News: Rebels of the Mobile Seas

Meople News: Rebels of the Mobile Seas

31 October, 2014 Kai Weekly News

Fantasy Flight Games Quests in Fantasy Flight’s The Witcher are … a bit of a letdown, to be honest. They[…]

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Meople News: Submarine Zombies

24 October, 2014 Kai Weekly News

Fantasy Flight Games Other previews for Star Wars: Armada have explored movement and how commands work. This time, it’s time[…]

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Meople News: Dice on a Train

26 September, 2014 Kai Weekly News

Ludically Christophe Boelinger, designer of Dungeon Twister, Archipelago and more, has a new game coming these days from Ludically (distributed[…]

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Meople News: The One Before The Summer Break

15 August, 2014 Kai Weekly News

With this week’s news post, Meople’s Magazine is going on a short summer break. News service will actually sort of[…]

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Older Reviews

  • Istanbul: Mocha & Baksheesh

    Being a merchant in the bazaar of Istanbul is a demanding job, and some days you just can’t do it without some chemical stimulation. With the new expansion to Mocha & Baksheesh, you can finally have your coffee in Rüdiger Dorn’s Istanbul. But it’s not for you to drink and gain energy for additional actions, it’s another commodity for you to trade in on your quest for rubies. But does coffee really make everything better?

  • Alchemists

    Combining boardgames with mobile apps into a game that people actually want to play is the current Philosophers’ Stone and Holy Grail rolled into one for game designers and publishers. The Philosophers’ Grail, maybe. Previous attempts have had lukewarm success at best. But Alchemists is the first in a new wave of games with companion app, and it might just have found the magic formula how do it right.

  • Tzolk’in: The Mayan Calendar

    The Maya people had a very sophisticated calendar system, consisting of multiple counts with different lengths. One of these counts is the 260-day tzolk’in. It’s also the driving force in the game, everything is moved by the turning of the tzolk’in gear, and timing your actions to make the best use of that is essential.

  • Tash-Kalar: Arena of Legends

    Tash-Kalar: Arena of Legends offers epic fantasy battles in the arena, with wizards, dragons and more. But the battle is fought in a very different way from what you expect: with pattern matching abilities.

  • Checkpoint Charlie

    The 1960s are upon us. Beatlemania. Marilyn Monroe. Breakfast at Tiffanys.
    In Berlin, however, a wall not only divides two cities – it separates worlds. Nowhere on the planet are the two superpowers closer, their differences more visible. Beneath the surface, however, it is the similarities which are equally striking. Checkpoint Charlie was one of the few checkpoints between West and East Berlin, heavily guarded and watched. It was also the central checkpoint through which Spies passed from one sector to the other. Your mission, should you choose to accept it, is to sniff around for the Chief of Spies trying to make it through Checkpoint Charlie undetected. And you can take the sniffing quite literally, as each player assumes the role of a dog, representing the K-9 division.

  • P.I.

    A black-and-white scene. A gloomy office, a frosted glass door. Dusk is falling onto the metropolis outside the windows, police sirens and unidentifiable scents wavering through the reddening light of night falling. Behind the desk sits a man in shirts and trench coat, his hat on the wardrobe next to the door. A private eye by trade and complexion. Suddenly, a knock on the door, it opens and a stunning woman with a red dress and an air of titillation enters… that’s a typical day in the life of a classic film noir detective, and one that you can participate in when playing Martin Wallace’s P.I.

  • Wrong Chemistry

    Something is wrong with Wrong Chemistry, and it’s not the chemistry. It’s about mad scientists, and not a single mention of world domination. I think these guys just don’t want us to know what they’re planning. But until we find out, lets go build some atoms!

  • The Resistance

    We find ourselves in a not-so-far future. The whole world is controlled by a totalitarian government. Only a small resistance group is desperately trying to free the people, but their time is running out: they have already been infiltrated.

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