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Tag: Star Wars: Imperial Assault

Meople News: Skirmish on the Princess’s Airship

28 November, 2014 Kai Weekly News

Alderac Entertainment Preview cards for Pretty Pretty Smash Up are showing up on Alderac’s Facebook page. I can already tell[…]

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https://www.meoplesmagazine.com/2014/11/24/meople-news-artifacts-of-the-old-ones/

Meople News: Artifacts of the Old Ones

24 November, 2014 Kai Weekly News

Sorry for the late and short news post, there were things that prevented me from finishing it last week. On[…]

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Meople News: My Pretty Whale Friends

Meople News: My Pretty Whale Friends

14 November, 2014 Kai Weekly News

Alderac I didn’t see this coming. There will be another Smash Up expansion. Okay, that I did see coming. But[…]

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Meople News: A Tale of Two Diseases

7 November, 2014 Kai Weekly News

MAGE Company MAGE Company’s postapocalyptic game Raid & Trade by Charalampos Tsakiris and Malte Kühle is now on Kickstarter. We[…]

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Meople News: Rebels of the Mobile Seas

Meople News: Rebels of the Mobile Seas

31 October, 2014 Kai Weekly News

Fantasy Flight Games Quests in Fantasy Flight’s The Witcher are … a bit of a letdown, to be honest. They[…]

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Meople News: Submarine Zombies

24 October, 2014 Kai Weekly News

Fantasy Flight Games Other previews for Star Wars: Armada have explored movement and how commands work. This time, it’s time[…]

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Meople News: Lanterns of the North

Meople News: Lanterns of the North

10 October, 2014 Kai Weekly News

Foxtrot Games A game doesn’t have to be heavy to sound like great fun. Foxtrot Games’ second Kickstarter project Lanterns:[…]

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Meople News: The TV Program of Madness

22 August, 2014 Kai Weekly News

Fantasy Flight Games Very few people would consider more Star Wars games a bad thing, even less so when it’s[…]

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Older Reviews

  • Raid & Trade

    World War 3 has come and gone, and to everyone’s surprise we’re not extinct. But the planet is not a great place to live any more, except for those select few that secured a space in the Golden City, the last beacon of civilization in the world. All the wastelanders want to live there, and the players in Raid & Trade actually have the chance to achieve that dream, if they find the right mix between cooperation and ruthlessness.

  • Mascarade

    Mascarade is proof that a good game doesn’t need many components. With just 13 cards and some paper coins, Bruno Faidutti created an intense game of bluff and confusion that works for up to 13 players.

  • Five Tribes

    Bruno Cathala and Days of Wonder take us to Naqala, a magical kingdom straight out of Arabian Nights if Arabian Nights had included meeples. Which it should have. Five Tribes is one of the most talked about games of the last year, and after testing it extensively we understand why.

  • MafiaDollar

    Times were hard during the prohibition, and you couldn’t even take a drink to make them easier. Except if you were the criminal element, then you had all the booze you could drink with enough left to turn a huge profit. And gambling and cigars on the side, too. Or you end up deep in debt with the other mobsters calling for your head.

  • Pickomino

    Not every game can be a brain-twisting, deeply strategic game. A gaming evening/weekend/vacation needs the fillers, the quick, light games that nevertheless everyone enjoys. And that’s where Pickomino, a game that you wouldn’t expect to show up in a serious gamer’s play time, has its niche.

  • Illegal

    Games let you play different roles and do things that you wouldn’t do in real life. At least I assume most people playing necromancers in a fantasy RPG, for instance, don’t mess around with the dead in real life. I’ll also assume that most people playing Christope Boelinger’s Illegal don’t really deal with drugs or weapons. That’s the role you take in this adults only party game: that of a distasteful criminal trading his illegal goods for other goods.

  • Disaster on Everest

    Another trip up the world’s highest mountain, this time with a questionable travel ageny. After all, they must have known the storm was coming and could kill some clients.
    But you, the heroic guide on the mountain, will try to keep them alive – and still get them up the mountain so the agency doesn’t fire you. Good luck.

  • Cheaty Mages

    You can trust mages to cheat. Always. Every single time. After all, what would you do with the POWER OF THE COSMOS™ at your fingertips. But using it to win Monster Rumble bets? That is pretty low. Is there nohing so low those mages won’t consider it? As it turns out: nope.

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