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Tag: Talisman: Blood Moon

Lalibela

Meople News: Seasonal Geisha Rage

23 May, 2012 Kai Weekly News

After yesterday’s and the day before’s irregular news about Kennerspiel and Spiel des Jahres 2012, we’re returning to our weekly[…]

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Meople News: Defenders of the Pirate Sheep

1 May, 2012 Kai Weekly News

Alderac Entertainment Smash Up, Paul Peterson’s shufflebuilding game – shufflebuilding because you shuffle two decks together, unlike deck-building where you[…]

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Meople News: Fortress in the Shire

24 April, 2012 Kai Weekly News

The news week was short this time, the last news roundup only being from last Thursday, but the news this[…]

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Meople News: Puzzled Sentinels of Winter

19 April, 2012 Kai Weekly News

Two days late, but not forgotten, here are the news for this week. Rumours that the delay was caused by[…]

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Meople News: Alien Space Dollars

10 April, 2012 Kai Weekly News

I hope everyone had a happy Easter celebration – or at least better than ours. We were stuck in the[…]

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Meople News: Winter Zombies in Space

6 March, 2012 Kai Weekly News

Regular readers will have noticed that there wasn’t a review this weekend. That’s an almost unprecedented occurrence and I’m sorry[…]

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Older Reviews

  • Coerceo

    Abstract strategy games for two players. There are many of them already, you could think that all the good ideas have been done. And then a game like Coerceo comes along, completely redefines how you use the board in a classic black-vs-white abstract game and is all fresh and exciting. You should never consider a genre complete, there are always great ideas still to be dicovered.

  • Höyük

    The human race has never been peaceful, competition is written into our genes. Even back in the stone age, when we just started abandoning easily movable tents for more permanent dwellings, there was competition for having the biggest house, highest up the hill. That’s what is happening in Höyük, neolithic clans competing for the finest mansions.

  • Splendor

    Collecting gems to buy cards that are worth gems, making it easier to buy more cards. When thus summarized, Spiel des Jahres nominee Splendor doesn’t sound like much. But once you start playing, you will realize that games don’t have to sound complicated to draw you in, make you play again and again, try new approaches to outsmart your opponents. Because playing Splendor is not a difficult, but getting what you want with your opponents interfering is.

  • Monty Python Fluxx

    Some people don’t like too much randomness in games. Those people better stop reading now, because we’re talking about Fluxx. Fluxx is slightly more random than getting up in the middle of the business meeting yelling “CAULIFLOWER” … while wearing a wombat suit. And this here is not just any Fluxx, iiiiiiiiit’s MontyPython’s Flying Fluxx Game!

  • Sapiens

    The year is god-knows-when BCE. The first people are spreading across the plains and forests looking for two things: food and shelter. Their most important tool in this dangerous voyage are Dominoes-like tiles they use to map out the surroundings. Okay, no, they didn’t really do that. You do that when playing Sapiens, map out the territory for your tribe to prosper.

  • Mundus Novus

    Mundus Novus is, despite its trade with the new world theme, a light set collection game with a complex(ish) trading mechanic and a bit of card based progress.

  • Oceanos

    Jacques Cousteau awakened the fascination for the submarine world in many of us. His film productions present the wonders hidden under the surface of the ocean, and yet they awaken curiosity for more. I think Monsieur Cousteau would approve of the way fellow Frenchman Antoine Bauza presents the underwater world in his game Oceanos: not as a place for warfare, like many games have done before, but as the object of curious discovery.

  • Rampage

    Panic in Meeple City. Giant monsters are converging on the city, and it doesn’t look like anyone is going to stop them. Within minutes they start throwing cars, tearing down buildings and … MUNCHING MEEPLES!
    Will there be a happy ending for anyone?

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