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Tag: Terraforming Mars: Venus Next

Meople News: Comatose Traitors

7 October, 2017 Kai Weekly News

Alderac / Artipia Games The prophecy in The Masters’ Trials foretells the coming of four great champions, masters of the[…]

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Meople News: Teddy Bear Tea Party

15 September, 2017 Kai Weekly News

Feuerland Spiele Life in Frisia is completely unthinkable without tea. Believe me, I’ve been there, tea comes right after oxygen[…]

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Meople News: Twilight of the Alpaca

10 September, 2017 Kai Weekly News

Fantasy Flight Games As predicted, the second preview for Twilight Imperium Fourth Edition goes into the finer points of space[…]

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Meople News: His Majesty’s Space Colony

Meople News: His Majesty’s Space Colony

25 August, 2017 Kai Weekly News

Libellud / Pearl Games In the middle of the 23rd century most of Earth is covered by water. Remaining colonies[…]

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Older Reviews

  • CO2

    A game about global warming and green energy, so many things could potentially go wrong with that. It could be dry and boring. It could be preachy. It could be trying to be educational. Or it could be great game of economy and strategy where you have to balance your profits against the possibility of global environmental disaster. Which one is CO2?

  • Steam Park

    In Roboburg, the robotic inhabitants work every day of the year, without vacations, without weekends. Except for six days every year when the robo fair comes to town. Then all the robots go and have fun on the fair rides. There’s a lot of money to be made for you as a fair owner, that’s for sure. If you can just attract the right crowd.

  • Rampage

    Panic in Meeple City. Giant monsters are converging on the city, and it doesn’t look like anyone is going to stop them. Within minutes they start throwing cars, tearing down buildings and … MUNCHING MEEPLES!
    Will there be a happy ending for anyone?

  • Concordia

    The Roman Empire has always been a popular setting for games, so Concordia is not innovative in that respect. But it is a game by Mac Gerdts, so you know it will not be a run-of-the-mill, nothing-new-to-see-here game. Gerdts’s games are special. But even by the high standards he set with Antike, among others, he has outdone himself with Concordia.

  • Keyflower

    In 1620, a ship full of brave meeples set sail to cross the ocean and build a new life in the new world. These meeples who crossed the ocean on the Keyflower built a number of settlements competing for everything, including the buildings their settlements may have. In their first year, these meeples created their new lives.

  • 7 Wonders: Cities

    The second expansion for Antoine Bauza’s Kennerspiel des Jahres is 7 Wonders: Cities, and it’s all about Peace and Money. Or maybe Peace and Theft. With two new wonders, 9 new cards per age, new guilds and new leaders, the expansion mixes things up a bit.

  • Dixit 2

    Sometimes, game expansion are best when they change nothing at all. If it ain’t broken, don’t fix it, as they say.
    Is this nugget of wisdom true for Dixit 2?

  • Onirim

    Every night when you go to sleep, your mind gets lost in the Dream Labyrinth. It will wander there for a while and then get back to you in time to wake up. Unless, of course, you are one of the Dreamwalker, for them it’s a fight to return every night, having to find the eight oneiric doors first, chased by nightmares. And they are all alone – or sometimes with one more companion – with the risk of never waking up.

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