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Tag: Terraforming Mars

Meople News: Chicago-bound

Meople News: Chicago-bound

2 November, 2015 Kai Weekly News

Fantasy Flight Games There are two things that have adventurers in fantasy games pee in their plate armor: dragons and[…]

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Meople News: Titanic Presidential Tragedies

Meople News: Titanic Presidential Tragedies

10 July, 2015 Kai Weekly News

This week was one of the most important weeks of the gaming year: the selection of Spiel des Jahres and[…]

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Meople News: Clacks to Scotland

Meople News: Clacks to Scotland

19 June, 2015 Kai Weekly News

Alderac & Steve Jackson Games What better way to start the week than with a new Smash Up: Munchkin preview?[…]

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Meople News: Take care, this is a long one, and it has orcs

12 June, 2015 Kai Weekly News

Fantasy Flight Games The preview posts of the last weeks told us all the basics about Fantasy Flight’s new Warhammer[…]

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Meople News: The Bridge of Planets

Meople News: The Bridge of Planets

29 May, 2015 Kai Weekly News

Board & Dice There are plenty of games that let you explore strange stars far away from here. Games that[…]

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Meople News: An Epoch of Dragons

Meople News: An Epoch of Dragons

22 May, 2015 Kai Weekly News

Plaid Hat Games I can tell already that, when playing Ashes: Rise of the Phoenixborn, I will hate going up[…]

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Meople News: The Raptors of Atlantis

Meople News: The Raptors of Atlantis

15 May, 2015 Kai Weekly News

Z-Man Games Apocalypse Chaos, a new cooperative game by Z-Man Games, certainly opens with a strong title. You just know[…]

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Meople News: A Profitable Rebellion

10 May, 2015 Kai Weekly News

FryxGames We’ve seen many different ways to terraform Mars in FryxGames’s Terraforming Mars now. Now we get a little insight[…]

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Meople News: Vampire Cuisine of Skye

17 April, 2015 Kai Weekly News

InMotion Food is an underrepresented subject in boardgames. There are a few good food games, but for some reason trains[…]

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Meople News: Architect of God’s Secrets

Meople News: Architect of God’s Secrets

20 March, 2015 Kai Weekly News

Alderac This summer will be great for fans of Alderac’s Lost Legacy card games. You remember, the one that plays[…]

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Older Reviews

  • Master Thieves

    In an age of boardgames made of cardboard, some games stand out for their material. But a real wood cube as game “board” is not the only thing Master Thieves has to offer: you will also find a good amount of strategy and the greatest challenge to your memory and sense of direction I know about in any recent game.

  • Sandwich

    Maybe you have heard the term "snack game" for a game that plays in about fifteen minutes, while you’re waiting for your pizza or for another game to end. Sandwich is a snack game, in all meanings of the expression.

  • Tombouctou

    Tombouctou from 1993 thematically sounds like a caravan trading game, but it turns out to be a deduction game where you protect your cargo from thieves by figuring out where they strike first.

  • Tokaido – Collectors’ Edition

    Usually, when a game is about traveling a road, you win by arriving first at the destination. Of course racing is fun, but it’s not the only way to travel. Sometimes, going slowly and enjoying the trip is what you should be doing. Antoine Bauza’s Tokaido rewards that type of travel, here the winner is the player who had the richest experience along the way. That makes Tokaido very different from a racing game, and in the best way, too.

  • 7 Wonders

    Despite what the title implies, 7 Wonders is not a civilisation building game but a very strategic card game that only reveals it’s depth after a few plays, and then some. Enough to win awards left, right and centre. And the best part? You can play in 30 minutes!

  • Qwirkle

    Qwirkle is one of those incredibly easy games. You explain it in about five minutes. Even on their first game, new players can grasp the strategy. Nevertheless, Qwirkle is a game that requires some thought – a combination that often doesn’t work out.

  • Council of Four

    Some countries just don’t manage to form a stable government, but the unnamed kingdom of Council of Four is ridiculous even by those standards. Influential merchants, the players, exchange councilmen in any way that best serves their interest. If the current council can’t be bullied into writing a business permit, they just replace them. And whoever does that best wins the game.

  • Kalua

    It’s not easy being a god. Unless you already established monotheism, then it’s all easy sailing. But to get there, some hard work will be necessary. Summoning tornados and tsunamis, ensuring a good harvest for your people and fighting the eternal danger of atheism, it’s all in a days work for a god.

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