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Tag: The Tea Dragon Society Card Game

Meople News: Dreadful Humours

13 November, 2020 Kai Weekly News

Elf Creek Games As if saving the people of Atlantis wasn’t tricky enough already! Your goal in Atlantis Rising is[…]

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Older Reviews

  • Innovation

    Just when you thought that every way to play with cards had been published somewhere already, along comes a game like Innovation. With some – dare I use the word – innovative game mechanics and many ways to make sabotage your opponents’ strategy, you probably haven’t played a card game quite like this one before.

  • Rococo

    Games about making dresses are a tough sell. Between games about conquest, economic success and survival, tailoring just doesn’t compare. So to stand out, a game about making ballroom gowns needs to excel in other areas. Having well linked games mechanics and a new take on deck-building might do the trick for Rococo.

  • Mundus Novus

    Mundus Novus is, despite its trade with the new world theme, a light set collection game with a complex(ish) trading mechanic and a bit of card based progress.

  • Trains

    Deck-building was a big game genre the last few years. But pure deck-building is exhausted, every major publisher has a couple of deck.-building games already. But deck-building as a mechanic still has a lot to offer, and incorporating it into a larger game offers many options yet to explore. Trains is one such game that takes deck-building and builds a wider game around it. So build your decks to build your tracks and lay rails across Japan.

  • The Last Banquet

    You don’t often have 25 players to fit into one game. But when you do, what are you going to do? Name one single game that fits that many people and doesn’t involve drinking. Well, we have one for you now.

  • al-Rashid

    The empire of Caliph Harun al-Rashid was one of the biggest and most advanced of its time. Exactly the place for you to make a name, and loads of money, for yourself. But be careful, being successful and having friends were not easily compatible even back in the days of Arabian Nights.

  • T.I.M.E. Stories

    Consumable games, games that you play a number of times and then they are over for you, are a new thing. Pioneered by Risk Legacy, the idea has spread. More games are coming with the Legacy system, but that’s not the only way to make a game “expire”. T.I.M.E. Stories tries a different approach, one that leaves the game material unchanged and changes what you know instead.

  • 2 years of Meople’s Magazine

    YearPublisherAuthorPlayers – Age – Time – StrategyLuckInteractionComponents & DesignComplexityScore So, this is the point where I’m supposed to say “Wow,[…]

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