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Tag: Tiny Epic Zombies

Meople News: The Unicorns’ Nemesis

19 January, 2018 Kai Weekly News

Awaken Realms / Rebel You wake up from hyper sleep. Your head is spinning. Your stomach is revolting. The body[…]

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Older Reviews

  • Dungeon Fighter

    Dungeon crawler games tend to be dice rolling festivals: you find a monster, you throw a die and either you die or the monster dies. Dungeon Fighter is not so different from that, only now you throw the dice on a target, and whether you hit or not is much more important than what face the die shows.

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • Bang!

    Welcome to the Wild West! You might not want to get to comfortable on your horse and take some cover behind that barrel there, the west is particularly wild today. Not only is everyone shooting everyone else, no one is even sure who is on their side. But in a real Western, that matters less than putting lead in the air, so get shooting.

  • Amerigo

    Year2013PublisherQueen GamesAuthorStefan FeldPlayers2 – 4Age10 – 199Time90StrategyLuckInteractionComponents & DesignComplexityScoreStefan Feld is fighting the good fight again: he’s out to tame luck[…]

  • Rattle, Battle, Grab the Loot

    Ignacy Trzewiczek and Portal Games are usually known for heavy games, but with Rattle, Battle, Grab the Loot they ventured into family game territory. Here you wage sea battles by throwing a metric ton of dice into the game box and then using more or less improbable ship upgrades to fight. For family-friendliness, players don’t fight against one another but compete who can capture or sink the most non-player ships.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • Master Thieves

    In an age of boardgames made of cardboard, some games stand out for their material. But a real wood cube as game “board” is not the only thing Master Thieves has to offer: you will also find a good amount of strategy and the greatest challenge to your memory and sense of direction I know about in any recent game.

  • Small World Underground

    “The world is getting smaller” is a quote that gets thrown around a lot these days. The people saying it must have missed the implications of being in a really small world. As in: a really Small World. It’s not a very peaceful place.And even escaping underground for lack of space, does not bring you peace, because Small World Underground is just as ruthless as the original.

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