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Tag: Trench

Meople News: In Blue Dragon’s Castle Moon Lands on You

29 September, 2017 Kai Weekly News

Pegasus Spiele / What’s Your Game / Red Glove Hundreds of years ago pirate crews hid their treasure on a[…]

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Shark

Meople News: Aztec Cardinals

8 May, 2012 Kai Weekly News

Days of Wonder The scenario previews for Small World Realms just keep getting better: the latest one, A Dig Too[…]

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Meople News: The Sprawl of Girlthulhu

9 October, 2011 Kai Weekly News

Kuznia Gier Besides Alcatraz: The Scapegoat, Polish publisher Kuznia Gier has another game in Essen this year: Top-a-Top by game[…]

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Older Reviews

  • Viticulture

    Move to Italy, by a vineyard, grow wine, that’s not a plan that appeals to me. But put the same thing in a boardgame and suddenly I’m interested. Viticulture is a classic worker placement game about running a vineyard, from growing to selling wine, while giving tours and entertaining visitors on the side.

  • Haggis

    Haggis the card game has about as much to do with the Scottish national dish as Tichu the Chinese card game has with China. Haggis the card game does have a whole lot to do with Tichu the card game, but with enough differences to make it an interesting game although you might know Tichu already.

  • Valley of the Kings

    Death is when your life really starts. That, at least, was the belief of the ancient Egyptians, and they prepared for the afterlife by taking everything with them, plus the kitchen sink. If you thought the way your mother packed for a three week vacation was over the top, then you haven’t seen an Egyptian burial chamber. In Valley of the Kings, your goal is to stuff your tomb with more things than the other players, meaning that you’ll be richer than they are in the afterlife. And that’s all that counts, isn’t it?

  • Rattle, Battle, Grab the Loot

    Ignacy Trzewiczek and Portal Games are usually known for heavy games, but with Rattle, Battle, Grab the Loot they ventured into family game territory. Here you wage sea battles by throwing a metric ton of dice into the game box and then using more or less improbable ship upgrades to fight. For family-friendliness, players don’t fight against one another but compete who can capture or sink the most non-player ships.

  • Junkyard Races

    Many here will recall playing one of the many incarnations of Mario Kart on their Nintendo console. Playing with a few people around the same TV was great fun, but had one big downside: it was not a board game. Now, finally, the same kind of fun can be had around the table, with up to 8 people in Junkyard Races. And oh boy is it fun.

  • Orleans

    Thing-building games are still going strong. Deck-building games are the most popular of the bunch, but dice-building games and bag-building games have lots of fans, too. With Orleans one bag-building game has made the Kennerspiel des Jahres nominations this year and it really represents the cream of the genre. To become the most successful leader in medieval France, you need tight management of the followers in your bag.

  • Codenames

    I still think Vlaada Chvátil has this little check list on his desk where he goes “Oh, here’s a genre I didn’t make a game in yet” and then just sets out to design a game for that genre. And whatever genre he picks, he’s good at it. The latest example of that is Codenames, a word association game. And if you think that word games are boring, like I did, then maybe Vlaada can change your mind.

  • Blokus

    Yet another easy, quick and very clever game: your only goal in Blokus is to place all your tiles on the board, and the only restriction is that they must touch your other tiles, but only by a corner. Oh, and three other people are trying to do the same and get in your way.

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