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Tag: WizKids

Meople News: Glass on the Wharf

31 July, 2020 Kai Weekly News

Lookout Games Lookout Games have announced their new two player game. Glasgow, by new designer Mandela Fernandez-Grandon, is an action[…]

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Meople News: Towers in the Forest

24 July, 2020 Kai Weekly News

Queen Games Stefan Feld fans, listen up! Some of Stefan’s older games can be quite tricky to find by now.[…]

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Meople News: Cake and Dinosaurs

11 July, 2020 Kai Weekly News

Mindclash Games Between Trickerion and Cerebria we’ve learned to really pay attention when Mindclash Games have a new game coming.[…]

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Meople News: Deep in the Rolling Green

26 June, 2020 Kai Weekly News

Thunderworks Games Roll Player has developed into quite the franchise. It has a line of expansions, it has two spin-offs[…]

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Meople News: Aquaforming the Cosmos

19 June, 2020 Kai Weekly News

Fantasy Flight Games What makes all the Cosmic Encounter editions and expansions fun to play over and over is there[…]

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Meople News: Escape to Tiny Stars

24 May, 2020 Kai Weekly News

Lunar Oak Studio The future is often shown dark, but rarely as literally as in Sheol. The moon has been[…]

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Meople News: Trains, Carts and Spaceships

10 May, 2020 Kai Weekly News

Moaideas Game Design Mini Express, just as the name suggests, is a small train game. It has undeniable parallels with[…]

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Sankore Mosque, Timbuktu

Meople News: Eternal Alien Winter

5 April, 2020 Kai Weekly News

Queen Games Kingdoms don’t shut down for winter. Surprising, I know. They keep going all year round, and some even[…]

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Meople News: Forgotten Truffles

7 March, 2020 Kai Weekly News

Hurrican There is a game that will be re-implemented this year. Is it Rise of Augustus? Bingo! It’s funny because[…]

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Meople News: Undying Weredragons

17 March, 2018 Kai Weekly News

dlp games Reiner Stockhausen (Orléans, Altiplano,…) has a new game coming with dlp games. Moorea will take you to the[…]

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Older Reviews

  • Catan Histories: Merchants of Europe

    The Settlers of Catan have come a long way. From their little fictional island all the way to the USA in Trails to Rails and then all the way back to Europe to become Merchants of Europe. It’s been a long, strange trip.

  • Vineta

    “Whom the gods wish to destroy, they first drive mad,” as the saying goes. Turns out, that’s not true.They just drown them and destroy their city, and in Vineta, so can you.

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

  • Machi Koro

    City building games don’t have to be big and complex, Machi Koro proves that. All you need to build your city are two dice, some cards and about half an hour of time. You couldn’t take anything away from this game and still call what is left a game. But even being that light, Machi Koro is published and popular in more countries than most games ever see.

  • Mord im Arosa

    Mord im Arosa is a very, very unusual mystery game. There is no deduction element at all and neither are you supposed to hide your identity. Instead, the whole game is about listening where the clue cubes land in the tower when they are dropped in.
    Unusual? Yes. Fun? Find out.

  • Old Men of the Forest

    Old Men of the Forest is a charity game: all its profits go to the Orangutan Foundation UK. So don’t think of this as a review, its more a “bringing it to your attention”. You can support the apes – never call them monkeys, they hate that – and gain a light card game in the process.

  • Council of Four

    Some countries just don’t manage to form a stable government, but the unnamed kingdom of Council of Four is ridiculous even by those standards. Influential merchants, the players, exchange councilmen in any way that best serves their interest. If the current council can’t be bullied into writing a business permit, they just replace them. And whoever does that best wins the game.

  • Codinca

    Abstract games don’t have to be long and complex to be good, Codinca shows that it’s perfectly possible to make am abstract that you can teach in five minutes, play in thirty, and still have a great time the whole time.

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Older Reviews

  • Smash Up

    The ultimate question about life, the universe and everything can finally be answered. Who would win in a fight, Pirates or Ninjas? 42. Sorry, doesn’t make sense after all. But at least you can answer all the other big questions as well. Dinosaurs or Robots? Aliens or Zombies? All that and more now has an answer, and the answer is Smash Up.

  • Qwirkle

    Qwirkle is one of those incredibly easy games. You explain it in about five minutes. Even on their first game, new players can grasp the strategy. Nevertheless, Qwirkle is a game that requires some thought – a combination that often doesn’t work out.

  • Concept

    Do word guessing games all feel the same to you? I can promise you, this one won’t. You’ll still be guessing words, it wouldn’t be a word guessing game otheriwse. But how those words are explained for you to guess is new and, actually, pretty awesome.

  • Copycat

    What comes out when you take two popular games, add some dashes of more games, and then run that mix through a cocktail shaker? That’s what Friedemann Friese wanted to know when he created Copycat from odds and ends of the Top Ten games on BoardGameGeek. And what came out … well, read for yourself.

  • Bohemian Villages

    Ah, Bohemia, land of the dice, where the fate of whole families hinges on a few rolls of the metaphorical bones. The locals didn’t mention anything about that when we passed through on our vacation, but it’s probably one of those things you don’t discuss with outsiders. Being a village boy myself, I can relate to that. When someone passed through our village, we also didn’t tell him who’s life had been ruined by the dice. But in Bohemia, or at least in Reiner Stockhausen’s Bohemian Villages, the dice have a much more direct influence on the not-quite-meeple-people’s lives. The dice decide what career they can take and sometimes to which village they have to move.

  • Pandemic

    Once again, the world is in dire need of saving. But this time it is not dragons, space aliens or even the other players around the table that it needs saving from. It’s diseases – plural.

  • Dixit

    Dixit is a very creative communication game that has you describe and guess at picture cards. It’s much more fun than this description sounds, fun enough for this year’s Spiel des Jahres award.

  • Council of Four

    Some countries just don’t manage to form a stable government, but the unnamed kingdom of Council of Four is ridiculous even by those standards. Influential merchants, the players, exchange councilmen in any way that best serves their interest. If the current council can’t be bullied into writing a business permit, they just replace them. And whoever does that best wins the game.

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