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Tag: ZNA

Meople News: Mountains of Zombies

19 December, 2014 Kai Weekly News

Fantasy Flight Games The focus of Star Wars: Armada is capital ship combat, but it’s not a Star Destroyers only[…]

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Older Reviews

  • Big Badaboom!

    Goblins no have bombs. That no good. Goblins need bombs. You Goblins will see bombs, will look at bombs, will learn bombs? Why? Because Big Boss Necromancer Goblin say, that why. Go learn bomb, not worry if bomb explode, Big Boss bring you back, no problem.

  • Innovation

    Just when you thought that every way to play with cards had been published somewhere already, along comes a game like Innovation. With some – dare I use the word – innovative game mechanics and many ways to make sabotage your opponents’ strategy, you probably haven’t played a card game quite like this one before.

  • A Game of Gnomes

    Every year Fragor Games releases one game, designed by the Lamont brothers and produced with ridiculously pretty ceramic miniatures. Last year, that game was A Game of Gnomes. It’s what it says on the box: a game, and about gnomes. Except the title and some puns in the rule book, it has nothing to do with that other A Game of …. Something that everyone is talking about, but it has a lot to do with mushrooms. And it has the largest single component in any game we have here at the Meeple Cave.

  • MafiaDollar

    Times were hard during the prohibition, and you couldn’t even take a drink to make them easier. Except if you were the criminal element, then you had all the booze you could drink with enough left to turn a huge profit. And gambling and cigars on the side, too. Or you end up deep in debt with the other mobsters calling for your head.

  • Machi Koro

    City building games don’t have to be big and complex, Machi Koro proves that. All you need to build your city are two dice, some cards and about half an hour of time. You couldn’t take anything away from this game and still call what is left a game. But even being that light, Machi Koro is published and popular in more countries than most games ever see.

  • Rampage

    Panic in Meeple City. Giant monsters are converging on the city, and it doesn’t look like anyone is going to stop them. Within minutes they start throwing cars, tearing down buildings and … MUNCHING MEEPLES!
    Will there be a happy ending for anyone?

  • Bora Bora

    Bora Bora, a peaceful place in the pacific ocean. Here men are handsome and elaborately tattooed, women are beautiful and do nothing but collect seashells on the beach and the gods can be swayed to help you with a simple fruit basket. At least, all that is the case in the newest game by Stefan Feld, a game of many difficult decision, evil dice, handsome men with tattoos and … you know the rest. A very intricate game where everything is somehow connected. Bora Bora.

  • Milestones

    The Plains of Triangles. Undiscovered land. With nothing but a cart full of milestones and a group of builders we set out to bring civilization to the uninhabitet land. We’re not really going anywhere, but we put the infrastructure in place for the people that come after us, that will settle the Plains of Triangles and will go somewhere.

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