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Category: News

Meople News: Aquaforming the Cosmos

19 June, 2020 Kai Weekly News

Fantasy Flight Games What makes all the Cosmic Encounter editions and expansions fun to play over and over is there[…]

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Meople News: Fairy Airships to Prague

12 June, 2020 Kai Weekly News

Portal Games Due to the ongoing – and probably for a while still – COVID-19 situation, Portal Games have announced[…]

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Meople News: Shining Blood on Martian Sand

31 May, 2020 Kai Weekly News

The Op I can’t find a rulebook for any of the Coded Chronicles games yet, The Op’s series of escape[…]

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Meople News: Escape to Tiny Stars

24 May, 2020 Kai Weekly News

Lunar Oak Studio The future is often shown dark, but rarely as literally as in Sheol. The moon has been[…]

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Kennerspiel des Jahres 2020

19 May, 2020 Kai News

We already talked about the Spiel des Jahres 2020 nominations, now it’s time for a look at the Kennerspiel nominations.[…]

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Spiel des Jahres 2020

18 May, 2020 Kai News

One of the big gaming events of the year has been cancelled, the Spiel 2020 is not going to happen[…]

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Meople News: Trains, Carts and Spaceships

10 May, 2020 Kai Weekly News

Moaideas Game Design Mini Express, just as the name suggests, is a small train game. It has undeniable parallels with[…]

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Meople News: Winged Trains of Novgorod

26 April, 2020 Kai Weekly News

Synapses Games Constructing giant stone snakes is not what you’d call a common theme for a boardgame. It’s not unheard[…]

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Meople News: The Peace of Dog Forest

12 April, 2020 Kai Weekly News

Indie Boards & Cards Many times before the Kodama tree spirits have held their competition who could shepherd the more[…]

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Sankore Mosque, Timbuktu

Meople News: Eternal Alien Winter

5 April, 2020 Kai Weekly News

Queen Games Kingdoms don’t shut down for winter. Surprising, I know. They keep going all year round, and some even[…]

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Older Reviews

  • Dixit

    Dixit is a very creative communication game that has you describe and guess at picture cards. It’s much more fun than this description sounds, fun enough for this year’s Spiel des Jahres award.

  • Imperial Settlers

    Egyptians, Romans, the Japanese empire, Barbarians – lets call those last ones huns, they seem to fit best with the illustrations. Four empires that were widely feared by their neighbors. Lets forget, for a moment, that they were not only separated by a few thousand kilometers but also also by a few hundred years. Physics is a funny thing, anything can happen if you just get lost enough. That’s how colonists from these four empires end up on a mysterious island, where they all start building an outpost of their culture. It’s only a matter of time before they run out of space and into each other. Welcome to Imperial Settlers.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Tombouctou

    Tombouctou from 1993 thematically sounds like a caravan trading game, but it turns out to be a deduction game where you protect your cargo from thieves by figuring out where they strike first.

  • CO2

    A game about global warming and green energy, so many things could potentially go wrong with that. It could be dry and boring. It could be preachy. It could be trying to be educational. Or it could be great game of economy and strategy where you have to balance your profits against the possibility of global environmental disaster. Which one is CO2?

  • Québec

    Québec is not only a city in Canada any more, it is now also a game about that city. But where games with city names are often variants of other games with some new pictures, Québec introduces new mechanics and really invents a new game, not just renames it.

  • Empire Engine

    Micro games, very small games with few components and few rules, quick to explain and to play, are a minor trend at the moment. They don’t usually keep you entertained for the whole evening, but they are nice to play a round or three while you wait for pretty much anything. Even in a waiting room or on a train, because they’re very portable. Empire Engine is a micro game by Alderac where everything is about cogs and wheels. The whole planet the game is set on is made from cogs and wheels.

  • ebbes

    ebbes means “something” in the dialect of the Palatinate area of Germany. Asking to play ebbes there might not immediately make someone get up and get this card game, because you might be asking to play something, with no indication what exactly. Fortunately, that is not a problem anywhere else in the world, as far as I’m aware, and you can enjoy the game without suffering from linguistic confusion first.

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