Arkham Horror: The Card Game

Arkham Horror: The Card Game

I’ve been a long-time sufferer from collectible card games, buying way too many booster packs to find that one card I really wanted. I’m out of that now, but I’ve been reluctant to get into Fantasy Flight’s Living Card Games because of it. They are much nicer than CCGs, of course. There are no booster packs that always have the same worthless cards. But their business model is still to keep you buying cards to remain competitive every time a new expansion comes out. But that’s not a concern with Arkham Horror: The Card Game. It’s a cooperative game, so no one has to buy cards just to be able to compete. You just buy an expansion when you want more story to experience.

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Floris

Floris

It is the Countess’ flower ball, and you are invited. Since the countess kind of digs flowers (not literally, she had gardeners for that…) – you want to bring her the most beautiful bouquet of flowers and thus get the most sympathy points. But beware – the countess may be a bit greedy for the flowery stuff – but excessiveness is not rewarded. After all it is still Noblesse Oblige!

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Burger Up

Burger Up

Warning! Do not read this review while hungry. You’re about to read a many words about burgers, which will make you hungry to play Burger Up, but also to go out and eat at that grass-fed beef only burger place across town.

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Pocket Madness

Many of us gamers have spent countless hours of our lives fighting the Great Old Ones. But do we even know why? Have we done the research on that one? Maybe under the reign of Cthulhu, Azathoth and their like there would be free cotton candy for everyone. You now have the chance to do that research. But be careful, the knowledge of the Old Ones quickly leads to insanity – as you will find out when playing Bruno Cathala and Ludovic Maublanc’s Pocket Madness.

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Sea of Clouds

Sea of Clouds

The right combination of two familiar game mechanics can create something new and fun. Sea of Clouds combines a drafting game with a press-your-luck mechanic. If you enjoy only one of those, then this game is definitely worth your time because it combines the best parts of them. And it does that while letting you loot the skies as a flying pirate, if you needed any more convincing.

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P.I.

P.I.

A black-and-white scene. A gloomy office, a frosted glass door. Dusk is falling onto the metropolis outside the windows, police sirens and unidentifiable scents wavering through the reddening light of night falling. Behind the desk sits a man in shirts and trench coat, his hat on the wardrobe next to the door. A private eye by trade and complexion. Suddenly, a knock on the door, it opens and a stunning woman with a red dress and an air of titillation enters… that’s a typical day in the life of a classic film noir detective, and one that you can participate in when playing Martin Wallace’s P.I.

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Futschikato / Fuji Flush

Futschikato / Fuji Flush

Our first review of a 2016 Essen game is, by necessity, of a light game. We have to play it a couple of times, after all. Futschikato / Fuji Flush, a card game by Friedemann Friese, is as light as any game we ever reviewed, but nevertheless is a really fun game. That’s all thanks to one small twist: low cards can gang up on high cards. No matter how good your card is, you can never feel safe.

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The Game

The Game

This is the game you will never find on Google. Because the name of the game is The Game, and that’s just not very distinctive. The Game is a cooperative card game that was nominated for the 2015 Spiel des Jahres. It’s small and abstract, but that doesn’t say anything about how much fun it is.

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Sushi Go!

Sushi Go!

Contrary to most places you go to eat now, modern sushi was originally a type of fast food if Wikipedia is to be believed. It’s thus very fitting that Sushi Go! is a fast food type of game: you play it quickly, with no preparation needed, and then you go back for a second helping. Unlike fast food, however, you don’t have to feel guilty after Sushi Go!, it makes you neither fat nor sick, only entertained.

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7 Wonders: Duel

7 Wonders: Duel

Mighty empires are fighting for supremacy over the ancient world. But where once up to seven empires where in contest, now there are only two. 7 Wonders: Duel condenses the action of 7 Wonders into a two player game, playing in two being the one weak spot 7 Wonders always had. To make that happen, many things had to change, but the game remains the same.

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