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Tag: David MacKenzie

Meople News: Cherokee Sunrise

18 April, 2011 Kai Weekly News

Don’t worry, I haven’t forgotten the news for this week. The weekend was busy proof-reading a friend’s thesis, so you[…]

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Older Reviews

  • The Prodigals Club

    Being rich, influential and groomed for political office, that must be such an incredibly boring life. Why is it that the lower classes get all the fun? Well, you’re not going to let them have it without you, and if you have to get rid of your wealth and your good reputation to join them, then so be it. That’s why you and some equally rich and dimwitted friends started the Prodigals Club, a contest of who can most effectively ruin their future.

  • The Staufer Dynasty

    A huge Empire without a permanent capital is something that is hard to imagine today. But in medieval Europe, the Staufer emperors had their itinerant court, they would travel around their empire and rule from wherever they just happened to be. That way, everywhere in the empire could have the glory of hosting the emperor, and he would get first hand knowledge of what was going on everywhere. In The Staufer Dynasty, you are a member of the court of Henry VI, working hard to get members of your family into influential offices all over the empire.

  • Kill Doctor Lucky

    “Kill Doctor Lucky” is not only the name of the game, it’s also the only victory condition. Be the first to strike down the old academic in this fun little filler game.

  • Kingdom Builder

    In this year’s Spiel des Jahres, the King asks you to construct villages for his Kingdom. But his subjects are not always guided by sanity when they write their wishlist where the villages should go. Some of them have truly special needs, and then they keep contradicting each other. It’s enough to drive a city planer insane.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Ghost Stories

    Do you like the Chinese Ghost Story movies? How about cooperative games? Now roll this to things into one, how does that sound? Ghost Stories is exactly that: you defend a small village from the forces of Wu-Feng who is about to rise from the dead.

  • Dungeon Fighter

    Dungeon crawler games tend to be dice rolling festivals: you find a monster, you throw a die and either you die or the monster dies. Dungeon Fighter is not so different from that, only now you throw the dice on a target, and whether you hit or not is much more important than what face the die shows.

  • K2

    Mountaineering is not much used as a theme in boardgames. After trying K2, I really wonder why because it’s tense, exciting and deadly. There are no empty moves here, every turn has important decisions. A worthy nominee for Kennerspiel des Jahres 2012?

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