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Tag: Dice Settlers

Meople News: Night over Western Sherwood

14 June, 2019 Kai Weekly News

The OP I wish I could tell you more about this newly announced game by The OP, but there are[…]

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Meople News: Divine Crime

2 March, 2018 Kai Weekly News

Alderac Commanding a spaceship is a job for simple captains. That’s below you. You command a whole fleet of them[…]

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Older Reviews

  • Sapiens

    The year is god-knows-when BCE. The first people are spreading across the plains and forests looking for two things: food and shelter. Their most important tool in this dangerous voyage are Dominoes-like tiles they use to map out the surroundings. Okay, no, they didn’t really do that. You do that when playing Sapiens, map out the territory for your tribe to prosper.

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • Perpetual-Motion Machine

    Perpetual-Motion Machine, the new game by Ted Alspach, has nothing to do with physics, despite the title. Instead, it’s a set collecting game shooting for poker hands, where playing a hand lets you improve one attribute of your game play.

  • Swordfish

    The swordfish season at the Flemish Cap is seven months long, from April to November. That’s the time you have in Swordfish to build up a fishing fleet and go out to catch fish. Some of you will get rich, others will get wet when their boats go down in a storm. It’s not an easy life as a swordfish fisher.

  • Sanssouci

    Sanssouci, a palace in Potsdam near Berlin, Germany. It’s famous for it’s beautiful gardens, and those gardens are what Michael Kiesling wants you to recreate in the game named Sanssouci. But it’s not about their beauty, their symmetry or even their completion. All you care for is: how far down the garden paths can someone walk?

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • CO2

    A game about global warming and green energy, so many things could potentially go wrong with that. It could be dry and boring. It could be preachy. It could be trying to be educational. Or it could be great game of economy and strategy where you have to balance your profits against the possibility of global environmental disaster. Which one is CO2?

  • Forbidden Island

    Thousands of years ago, the Archaean empire was at the height of its power. They created four artefacts that could control the very elements. But power, as everyone learns sooner or later, is no guarantee for survival. And so it is, a long time later, a small group of modern-day adventurers that set out to retrieve the legendary treasures from the Forbidden Island.

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