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Tag: Elder Sign: Unseen Forces

Meople News: The Rat Command

6 June, 2013 Kai Weekly News

Level 99 Games Here are some more preview cards for the quick-and-dirty free-for-all card brawl Seven-Card Slugfest, available end of[…]

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Meople News: Steamy American Bumblebees

Meople News: Steamy American Bumblebees

9 May, 2013 Kai Weekly News

Fantasy Flight Games In a first detail preview at Planet Steam, we get a look at the most important part[…]

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Meople News: Twin Chapel Safehouse

11 April, 2013 Kai Weekly News

Plaid Hat Games Wow, that’s a real beauty, a boardgame to go with the third part of the popular and[…]

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Meople News: I veto that Blessing!

29 March, 2013 Kai Weekly News

Kuznia Gier The Polish game forge has revealed their 2013 program in the latest newsletter: two games coming before Essen[…]

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Meople News: Alone and Unseen

30 January, 2013 Kai Weekly News

Alderac Entertainment In a very evil twist, some of the Smash Up: Awesome Level 9000 previews show up on Facebook[…]

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Older Reviews

  • Chrononauts

    Remember history lessons from school? Yeah, me neither. Too many dates to remember. So how about we just go and mix up history until it matches the answers that we thought were right?

  • Take it easy!

    Simple, abstract games can be so frustrating sometimes. You spend 10 turns, waiting for the right tile, and just after you decide it won’t come up and put something else in it’s place, it comes up. DO you know that feeling? No? Then you don’t know Take it easy.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • Ulm

    German cities tend to have a long and eventful history. Germany is also one of the origins of modern boardgames. It comes as little surprise that many German cities have already been used as setting for boardgames. Cologne has Colonia, Hamburg Hamburgum, Trier Porta Nigra, and the list goes on. One city not so blessed so far is Ulm. Until now, that is, because now there is Ulm, a medium heavy strategy game Günter Burkhardt designed around the city.

  • Codenames

    I still think Vlaada Chvátil has this little check list on his desk where he goes “Oh, here’s a genre I didn’t make a game in yet” and then just sets out to design a game for that genre. And whatever genre he picks, he’s good at it. The latest example of that is Codenames, a word association game. And if you think that word games are boring, like I did, then maybe Vlaada can change your mind.

  • Odyssey -Wrath of Poseidon

    Nothing is easy when the gods are against you. Especially not getting home across the sea when the god in question is Poseidon. And even less when Poseidon is a friend from whom you just stole the last piece of pizza. That’s the setup of Odyssey – Wrath of Poseidon: up four players are Greek navigators on their way home, one player is Poseidon who feels slighted by the Greek’s victory at Troy. Together, they play an asymmetric deduction game.

  • Luchador – Mexican Wrestling Dice

    Lucha Libre, Mexican free style wrestling, is flashy. It has personality. And it’s very, very emotional. All that can be side about the dice game Luchador as well.

  • Machi Koro

    City building games don’t have to be big and complex, Machi Koro proves that. All you need to build your city are two dice, some cards and about half an hour of time. You couldn’t take anything away from this game and still call what is left a game. But even being that light, Machi Koro is published and popular in more countries than most games ever see.

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