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Tag: Fief

Meople News: Romantic Combat Robots

Meople News: Romantic Combat Robots

10 January, 2014 Kai Weekly News

Days of Wonder It’s only a small expansion, but it manages to make Small World bigger. Are you confused yet?[…]

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Spiel 2011: Day 2 – Evolved Dungeon Fiefdom

21 October, 2011 Kai Featured, News

Our hopes for the second day of Essen didn’t quite work out the way we wanted to – first we[…]

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Older Reviews

  • A Fistful of Penguins

    If “A Fistful of Penguins” makes you think of a western set in the Antarctic, then you’re in for a disappointment. If you’re looking for a family-friendly dice game, then you could do much worse.

  • Broom Service

    Potion delivery is big business. A bit like pizza delivery, only with more magic, and on broomsticks. That is your business in Broom Service, but the competition is tough and you won’t have time to let your brooms cool down before the day is over. So keep a close eye on what your opponents are doing and use your witches and druids to deliver the most potions before the game is over.

  • i9n

    i9n, or "Information" is a deduction game that uses punch cards to give new, hidden information during the game. It also adds some strategy and a bit of luck to the mix, making it a very fun game that certainly won’t be the last one to employ this new mechanic.

  • Small World Underground

    “The world is getting smaller” is a quote that gets thrown around a lot these days. The people saying it must have missed the implications of being in a really small world. As in: a really Small World. It’s not a very peaceful place.And even escaping underground for lack of space, does not bring you peace, because Small World Underground is just as ruthless as the original.

  • Onirim

    Every night when you go to sleep, your mind gets lost in the Dream Labyrinth. It will wander there for a while and then get back to you in time to wake up. Unless, of course, you are one of the Dreamwalker, for them it’s a fight to return every night, having to find the eight oneiric doors first, chased by nightmares. And they are all alone – or sometimes with one more companion – with the risk of never waking up.

  • Imperial Settlers

    Egyptians, Romans, the Japanese empire, Barbarians – lets call those last ones huns, they seem to fit best with the illustrations. Four empires that were widely feared by their neighbors. Lets forget, for a moment, that they were not only separated by a few thousand kilometers but also also by a few hundred years. Physics is a funny thing, anything can happen if you just get lost enough. That’s how colonists from these four empires end up on a mysterious island, where they all start building an outpost of their culture. It’s only a matter of time before they run out of space and into each other. Welcome to Imperial Settlers.

  • Vineta

    “Whom the gods wish to destroy, they first drive mad,” as the saying goes. Turns out, that’s not true.They just drown them and destroy their city, and in Vineta, so can you.

  • Tokaido – Collectors’ Edition

    Usually, when a game is about traveling a road, you win by arriving first at the destination. Of course racing is fun, but it’s not the only way to travel. Sometimes, going slowly and enjoying the trip is what you should be doing. Antoine Bauza’s Tokaido rewards that type of travel, here the winner is the player who had the richest experience along the way. That makes Tokaido very different from a racing game, and in the best way, too.

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