Ignacy Trzewiczek’s Stronghold is an iconic asymmetric game. The attacking player controls the invading monster hordes, the defending player the valiant defenders behind their walls. More players are not an option. The defender’s walls give them a great advantage, and to win they only have to keep their walls unbreached for seven rounds. To balance the scales the attacker has full control over the pace of combat. The more he does before the assault at the end of each round the more time the defender has to prepare, too.
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Meople News: Underground Dive Fashion
Spielworxx Of all German traditions the Journeyman Years are one of my favorite. Until the early 1900s when a craftsperson[…]
Read moreMeople News: The Dragon Cats of Mars
Iello Meka-Dog has come to town, and he’s the sort of bad dog that isn’t impressed by a rolled-up newspaper.[…]
Read moreMeople News: Martian Moloch
Portal Games It’s been a long time coming: First Martians was first announced in 2015, now the pre-orders are finally[…]
Read moreRattle, Battle, Grab the Loot
Ignacy Trzewiczek and Portal Games are usually known for heavy games, but with Rattle, Battle, Grab the Loot they ventured into family game territory. Here you wage sea battles by throwing a metric ton of dice into the game box and then using more or less improbable ship upgrades to fight. For family-friendliness, players don’t fight against one another but compete who can capture or sink the most non-player ships.
Read moreMeople News: A Matter of Steel and Feathers
Days of Wonder A new map pack expansion for Ticket to Ride will be available from Days of Wonder in[…]
Read moreMeople News: The Raptors of Atlantis
Z-Man Games Apocalypse Chaos, a new cooperative game by Z-Man Games, certainly opens with a strong title. You just know[…]
Read moreImperial Settlers
Egyptians, Romans, the Japanese empire, Barbarians – lets call those last ones huns, they seem to fit best with the illustrations. Four empires that were widely feared by their neighbors. Lets forget, for a moment, that they were not only separated by a few thousand kilometers but also also by a few hundred years. Physics is a funny thing, anything can happen if you just get lost enough. That’s how colonists from these four empires end up on a mysterious island, where they all start building an outpost of their culture. It’s only a matter of time before they run out of space and into each other. Welcome to Imperial Settlers.
Read moreMeople News: Necropolis of the Djinn
The big news for this week: Spiel and Kennerspiel des Jahres have been announced. Spiel des Jahres 2014 goes to[…]
Read moreMeople News: Menhirs lost in time
eggertspiele eggertspiele are currently looking for funding for Dolmen, a new edition of Thomas Odenhoven’s 2005 strategy game Die Dolmengötter.[…]
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