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Tag: Innovation: Artifacts of History

Meople News: The 7th Vampire of Japan

5 October, 2015 Kai Weekly News

Fantasy Flight Games If you have been following Fantasy Flight’s Runebound previews, then you already know the land you must[…]

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Older Reviews

  • Codenames

    I still think Vlaada Chvátil has this little check list on his desk where he goes “Oh, here’s a genre I didn’t make a game in yet” and then just sets out to design a game for that genre. And whatever genre he picks, he’s good at it. The latest example of that is Codenames, a word association game. And if you think that word games are boring, like I did, then maybe Vlaada can change your mind.

  • Istanbul: Mocha & Baksheesh

    Being a merchant in the bazaar of Istanbul is a demanding job, and some days you just can’t do it without some chemical stimulation. With the new expansion to Mocha & Baksheesh, you can finally have your coffee in Rüdiger Dorn’s Istanbul. But it’s not for you to drink and gain energy for additional actions, it’s another commodity for you to trade in on your quest for rubies. But does coffee really make everything better?

  • The Prodigals Club

    Being rich, influential and groomed for political office, that must be such an incredibly boring life. Why is it that the lower classes get all the fun? Well, you’re not going to let them have it without you, and if you have to get rid of your wealth and your good reputation to join them, then so be it. That’s why you and some equally rich and dimwitted friends started the Prodigals Club, a contest of who can most effectively ruin their future.

  • A Game of Gnomes

    Every year Fragor Games releases one game, designed by the Lamont brothers and produced with ridiculously pretty ceramic miniatures. Last year, that game was A Game of Gnomes. It’s what it says on the box: a game, and about gnomes. Except the title and some puns in the rule book, it has nothing to do with that other A Game of …. Something that everyone is talking about, but it has a lot to do with mushrooms. And it has the largest single component in any game we have here at the Meeple Cave.

  • Kalua

    It’s not easy being a god. Unless you already established monotheism, then it’s all easy sailing. But to get there, some hard work will be necessary. Summoning tornados and tsunamis, ensuring a good harvest for your people and fighting the eternal danger of atheism, it’s all in a days work for a god.

  • The Great Zimbabwe

    It’s not easy becoming king. Especially not when all the craftsmen work for other tribes, without them your monuments don’t grow and even your gods make it harder for you to win. You’ll have to do a lot of thinking to rule over The Great Zimbabwe.

  • Green Deal

    In 2050, running a global enterprise isn’t an easy job. Profit is still the top priority, of course, but because of government regulation and consumer behavior, you can no longer ignore sustainability issues. You either take care of the environment, of your employees and of society as a whole, or all the profits in the world won’t save your company. Balance between those concerns is not always easy, but if you run your company well it’s possible.

  • Imhotep

    The problems with building pyramids don’t start with stacking big stones on top of other big stones. Sure, that’s one problem, but when you get to that point you solved a couple of other things already. Like how to get big stones when all you see around is sand. That part of the operation is the focus of Phil Walker-Harding’s Imhotep: get stones from the quarries down the Nile and to the construction sites, on ships you have to share with other architects working on the same project.

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