The Crew: The Quest for Planet Nine

First of all: the game’s title is wrong. In my heart of hearts, Pluto will always be the ninth planet. So what we’re looking for in The Crew is planet TEN. Come fight me about that, International Astronomical Union!
With that challenge out of the way, welcome to our review of The Crew: The Quest for Planet NineTen. It doesn’t take much imagination to guess what you’ll be doing in this game. As a crew of astronauts the players go hunt for Planet NineTen.
More surprising is how you go on that epic quest. Trick taking games are not a traditional medium to tell a story, nor are they commonly cooperative. But I’ve gushed before how incredibly versatile that simple game mechanism is.

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Exit vs. Unlock – A Competitive Review

An Escape Room is a fun way to spend an evening where you and a couple of friends are locked in a room. Wait, it sounds weird when I say it like that. The point is to escape from that room, usually in an hour or less, by discovering useful items and solving puzzles, both leading to more items and more puzzles, until you finally unlock the Exit and escape. (Unlock the Exit. See what I did there?) Anyway, it’s a great way to spend an evening with friends, and you do it indoors without getting too sweaty.

Doing things indoor and without getting sweaty brings us to the next step in Escape Room evolution: Why would you even leave your living room? You could have a box full of puzzles to solve at home and avoid all that messy outside business. And that’s were Escape Rooms Inna Box come in, a new kind of cooperative game that lets you have the excitement of an Escape Room around your living room table. You could argue if they are boardgames or not, but we’re not going to nitpick that point right now: They’re produced by the same publishers, made by the same designers and enjoyed by many of the same people as more traditional boardgames. People like us, so we’ll review them when we feel like it.

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