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Tag: Lost Legacy

Meople News: Dice and Vampires

Meople News: Dice and Vampires

15 April, 2016 Kai Weekly News

Fantasy Flight Games The next expansion for Fantasy Flight’s Eldritch Horror will be another small box one, meaning especially that[…]

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Meople News: Architect of God’s Secrets

Meople News: Architect of God’s Secrets

20 March, 2015 Kai Weekly News

Alderac This summer will be great for fans of Alderac’s Lost Legacy card games. You remember, the one that plays[…]

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Meople News: Necropolis of the Djinn

18 July, 2014 Kai Weekly News

The big news for this week: Spiel and Kennerspiel des Jahres have been announced. Spiel des Jahres 2014 goes to[…]

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Meople News: Menhirs lost in time

12 July, 2014 Kai Weekly News

eggertspiele eggertspiele are currently looking for funding for Dolmen, a new edition of Thomas Odenhoven’s 2005 strategy game Die Dolmengötter.[…]

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Meople News: Dungeon Arcade

27 June, 2014 Kai Weekly News

Rio Grande Games Somewhat unexpectedly, Rio Grande Games has announced a new expansion for Tom Lehmann’s Race for the Galaxy[…]

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Meople News: The Lost Fleet to Venus

25 April, 2014 Kai Weekly News

Aaaand we’re back from our brief Easter vacation, much more relaxed and slightly more tanned. Yes, tanned. We went outside.[…]

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Older Reviews

  • Crows

    Crows is a game about crows. And shiny objects. It’s a game that has crow meeple, and many chances to screw your opponents out of points they thought were safe already. It’s also a game that has crow meeple, did I mention that?

  • Elysium

    Usually, when a game tells you to create your own legend, it doesn’t mean you should kill the people participating in it. But when the game is named after the Greek underworld for heroes and demigods it was predictable that they would have to get there somehow, and the usual way is dying. But at least they will contribute to your legend and maybe help secure your place on Olympus.

  • Steam Park

    In Roboburg, the robotic inhabitants work every day of the year, without vacations, without weekends. Except for six days every year when the robo fair comes to town. Then all the robots go and have fun on the fair rides. There’s a lot of money to be made for you as a fair owner, that’s for sure. If you can just attract the right crowd.

  • Canterbury

    Games where you build cities are not exactly new. But they rarely go into the logistics of it, things like “before you build a theater there, shouldn’t you supply food and water”? Canterbury goes into that part of building cities, but it doesn’t need complicated rules for it. Just make sure you build things in order and make sure you get the majorities in supplying city districts, because that’s how you win.

  • Village

    Village is a medieval countryside life simulator. Only it cuts away the boring 99% of it and lets you make the decisions that shape your fameeply’s lives. Should the new kid learn a craft? Go into politics? Maybe go and see the world. Everything is possible, and everything might earn you a spot in the village chronice – or in an unmarked grave.

  • Tash-Kalar: Arena of Legends

    Tash-Kalar: Arena of Legends offers epic fantasy battles in the arena, with wizards, dragons and more. But the battle is fought in a very different way from what you expect: with pattern matching abilities.

  • Guildhall: Job Faire

    Guildhall was a surprise release by Alderac in 2012, there were no announcements or anything, the game was just there. Now the expansion/sequel Job Faire is out and was much less secretive. I guess we could all see the expansion coming. Just like its predecessor, its better if you don’t think about the game to thematically, if the medieval guild system had really worked like this game we’d still only have five bricklayers in the world, and where would we be then, as a civilisation? We probably wouldn’t be hating our fellow man over a card game, that’s where. And that would mean we’re not playing Guildhall.

  • Sanssouci

    Sanssouci, a palace in Potsdam near Berlin, Germany. It’s famous for it’s beautiful gardens, and those gardens are what Michael Kiesling wants you to recreate in the game named Sanssouci. But it’s not about their beauty, their symmetry or even their completion. All you care for is: how far down the garden paths can someone walk?

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