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Tag: Machi Koro Legacy

Meople News: The Art of Abomination

5 April, 2019 Kai Weekly News

Blacksea Interactive Blacksea Interactive’s Imnia is now on Kickstarter. Imnia is a medieval strategy game where each player builds up[…]

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Meople News: Seven Unique Legacies

10 August, 2018 Kai Weekly News

Fantasy Flight Games We’ve had collectible card games, living card games that were slightly less collectible, we’ve had deck building[…]

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Older Reviews

  • Old Men of the Forest

    Old Men of the Forest is a charity game: all its profits go to the Orangutan Foundation UK. So don’t think of this as a review, its more a “bringing it to your attention”. You can support the apes – never call them monkeys, they hate that – and gain a light card game in the process.

  • Onitama

    There once was an onmyo master, a teller of fortune and summoner of spirits. This onmyo master had two children, both thinking only they deserve to inherit his title. And so the two children fight, with the spirits they summon, over who is the greater summoner and thus deserving of the title. That’s the short story behind the Onitama, an abstract game that barely takes longer than telling its story.

  • Canterbury

    Games where you build cities are not exactly new. But they rarely go into the logistics of it, things like “before you build a theater there, shouldn’t you supply food and water”? Canterbury goes into that part of building cities, but it doesn’t need complicated rules for it. Just make sure you build things in order and make sure you get the majorities in supplying city districts, because that’s how you win.

  • Kingpin

    Kingpin is a two-player strategy game about crime syndicates at war: with limited time, space and people you try to overrun the enemy’s HQ or take control of the central No Man’s Land. It’s not as easy as it sounds, there is more thinking involved than you might expect.

  • Patchwork

    Uwe Rosenberg is well known for his deep, complex games like Agricola, Glass Road or Fields of Arle. But those are not all he does, he’s equally skilled at small and deceptively simple looking games. In this one, you don’t have to feed your starving farmers, you don’t work and pray in a monastery, you don’t even sell your vegetables at the gates of Loyang. All you have to do is simply make a patchwork blanket.

  • Smash Up

    The ultimate question about life, the universe and everything can finally be answered. Who would win in a fight, Pirates or Ninjas? 42. Sorry, doesn’t make sense after all. But at least you can answer all the other big questions as well. Dinosaurs or Robots? Aliens or Zombies? All that and more now has an answer, and the answer is Smash Up.

  • Kilt Castle

    From haggis to caber toss, Scotland is full of traditions that seem odd to an outsider. But the oddest tradition has recently been discovered by Günter Burkhardt: when the Scots build a castle for their clan, it’s not a collaborative effort like you would expect. Every builder wants floors in his or her own color to top of all the tower. The resulting castle is neither very hospitable to live in nor does it have great defensive value, but it is a home for your clan, and someone made a lot of money building it.

  • Sapiens

    The year is god-knows-when BCE. The first people are spreading across the plains and forests looking for two things: food and shelter. Their most important tool in this dangerous voyage are Dominoes-like tiles they use to map out the surroundings. Okay, no, they didn’t really do that. You do that when playing Sapiens, map out the territory for your tribe to prosper.

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