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Tag: RedImp

Meople News: Underground Dive Fashion

12 July, 2019 Kai Weekly News

Spielworxx Of all German traditions the Journeyman Years are one of my favorite. Until the early 1900s when a craftsperson[…]

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Meople News: Escape from Atlantis

20 July, 2018 Kai Weekly News

Plaid Hat Games Give me a game where two players each control a team of three people beating each other[…]

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Meople News: The Gloomy Court of Cthulhu

14 July, 2017 Kai Weekly News

Fantasy Flight Games Fantasy Flight Games have started with detailed preview posts for Star Wars Rebellion expansion Rise of the[…]

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Meople News: Martian Farming Crisis

Meople News: Martian Farming Crisis

15 July, 2016 Kai Weekly News

Plaid Hat Games In all the SeaFall previews so far, we heard about Advisors. Who are these Advisors, where did[…]

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Meople News: An Epoch of Dragons

Meople News: An Epoch of Dragons

22 May, 2015 Kai Weekly News

Plaid Hat Games I can tell already that, when playing Ashes: Rise of the Phoenixborn, I will hate going up[…]

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Meople News: Darkness in the Ice

16 May, 2014 Kai Weekly News

MAGE Company The Fairy Lands are being threatened again, but with the 12 Realms: Ancestors Legacy expansion, which is currently[…]

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Older Reviews

  • Elysium

    Usually, when a game tells you to create your own legend, it doesn’t mean you should kill the people participating in it. But when the game is named after the Greek underworld for heroes and demigods it was predictable that they would have to get there somehow, and the usual way is dying. But at least they will contribute to your legend and maybe help secure your place on Olympus.

  • Undercover

    The life of a secret agent is tough. We know from James Bond’s biographical movies about the large number of people who to kill you while megalomaniac villains try to either kill everyone, enslave everyone or just take everyone’s money. But those movies gloss over the hardest part of the job: keeping track of who is who, and who they are working for. You think it’s easy, working with a bunch of double agents who all look the same because they wear stupid hats and trench coats and only meet in dark corners, anyway? Well, think again after you accidentally pass that briefcase to the wrong guy. He looked just like the right guy, but when he said “Thank you” you realized he was talking with the wrong stereotypical villain accent. But no more! With Undercover Doris and Daniel Danzer will help you understand just how hard the secret agent life is on your memory.

  • Space Alert

    Space is big. Big and empty. That’s what our science teachers told us. It’s also dead – and deadly – wrong. Wherever our exploration vessel shows up, nasty things are just waiting to blow us up. To get back in one piece, all players have to cooperate and deal with a tight time limit while the computer is yelling at them about everything going wrong.

  • Forbidden Island

    Thousands of years ago, the Archaean empire was at the height of its power. They created four artefacts that could control the very elements. But power, as everyone learns sooner or later, is no guarantee for survival. And so it is, a long time later, a small group of modern-day adventurers that set out to retrieve the legendary treasures from the Forbidden Island.

  • Invaders

    The date is December 8 2127, and for exactly a year and a day, Earth has been at war. They came from deep space, no one is sure what their plans with Earth are. But we know one thing: those plans don’t involve us.

  • Pocket Madness

    Many of us gamers have spent countless hours of our lives fighting the Great Old Ones. But do we even know why? Have we done the research on that one? Maybe under the reign of Cthulhu, Azathoth and their like there would be free cotton candy for everyone. You now have the chance to do that research. But be careful, the knowledge of the Old Ones quickly leads to insanity – as you will find out when playing Bruno Cathala and Ludovic Maublanc’s Pocket Madness.

  • Secret Hitler

    Some might find a game where one player is literally Hitler offensive. I’m not one of them, and I’m glad, because that would keep me from a great hidden identity game that has tiny bit more structure than other games in that genre. At least for me it makes a huge difference.

  • T.I.M.E. Stories

    Consumable games, games that you play a number of times and then they are over for you, are a new thing. Pioneered by Risk Legacy, the idea has spread. More games are coming with the Legacy system, but that’s not the only way to make a game “expire”. T.I.M.E. Stories tries a different approach, one that leaves the game material unchanged and changes what you know instead.

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