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Tag: Serge Laget

Meople News: Thor and a Squirrel enter a Dwarfish Tavern…

21 February, 2020 Kai Weekly News

Eagle-Gryphon Games Do you find yourself with an embarrassing gap in your Vital Lacerda collection? If that gap is about[…]

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Meople News: Insect Taxies

Meople News: Insect Taxies

28 September, 2015 Kai Weekly News

Greater than Games Many games let you invade and settle some remote island, assimilate the natives and drive out the[…]

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Meople News: Space and a Witch

Meople News: Space and a Witch

24 August, 2015 Kai Weekly News

WizKids This news item gives us the geek shivers in a good way: Vlaada Chvátil’s fantasy boardgame Mage Knight will[…]

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Meople News: Take care, this is a long one, and it has orcs

12 June, 2015 Kai Weekly News

Fantasy Flight Games The preview posts of the last weeks told us all the basics about Fantasy Flight’s new Warhammer[…]

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Meople News: The Bridge of Planets

Meople News: The Bridge of Planets

29 May, 2015 Kai Weekly News

Board & Dice There are plenty of games that let you explore strange stars far away from here. Games that[…]

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Meople News: Two Rooms on a Space Station

8 November, 2013 Kai Weekly News

Flatlined Games Bruno Faidutti announced on his blog that Space Station Argo, a game he and Serge Laget created about[…]

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Meople News: Mr. Panic Mansion

Meople News: Mr. Panic Mansion

9 October, 2012 Kai Weekly News

Fantasy Flight Games With the newest expansion, Mansions of Madness will turn into Meadows of Madness or something like that,[…]

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Meople News: Steampowered Aztec Abbey

17 July, 2012 Kai Weekly News

Days of Wonder I’m sure this one will make many people happy: Days of Wonder announced a reprint of Mystery[…]

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Mundus Novus

12 February, 2012 Kai Reviews

Mundus Novus is, despite its trade with the new world theme, a light set collection game with a complex(ish) trading mechanic and a bit of card based progress.

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Coming Soon: Mundus Novus and Takenoko

17 August, 2011 Kai Coming Soon, Featured

Hello everyone! We’ll be trying something new today: we’re going to have a look at games before it is released[…]

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Older Reviews

  • Mascarade

    Mascarade is proof that a good game doesn’t need many components. With just 13 cards and some paper coins, Bruno Faidutti created an intense game of bluff and confusion that works for up to 13 players.

  • Höyük

    The human race has never been peaceful, competition is written into our genes. Even back in the stone age, when we just started abandoning easily movable tents for more permanent dwellings, there was competition for having the biggest house, highest up the hill. That’s what is happening in Höyük, neolithic clans competing for the finest mansions.

  • Russian Railroads

    Russian Railroads is a European optimization game, subtype worker placement. Every game, you try to do better than the one before, optimize your strategy and score a bit higher. But it’s not a typical game of the genre. Where you often have a lack of options in other such games, only one or two routes to victory which you try to use as well as you can, Russian Railroads gives you many different, viable ways to score. Its many moving parts create a fascinating whole that will let you find new ways to a higher score for a long time.

  • Maximum Throwdown

    Are you one of those people that throw down their cards in anger when they lose a game? Well, in this one you throw down your cards OR you lose the game.

  • Love Letter

    Very few board and card games come out of Japan. It’s not because they don’t exist there, they just don’t make it to Europe or the US. Alderac Entertainment is working on changing that with their Big in Japan series, games by Japanese designers, first published in Japan and for the first time translated to English. That’s why we get to play Love Letter.

  • Linja

    A very short game, with rules that can be explained in about two minutes, materials you can carry in your coat pocket that still manages to look good and offers some depth? It does exist, and it’s called Linja.

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

  • Council of Four

    Some countries just don’t manage to form a stable government, but the unnamed kingdom of Council of Four is ridiculous even by those standards. Influential merchants, the players, exchange councilmen in any way that best serves their interest. If the current council can’t be bullied into writing a business permit, they just replace them. And whoever does that best wins the game.

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