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Tag: Smash Up: It’s Your Fault

Meople News: Zombies are your fault

Meople News: Zombies are your fault

1 December, 2015 Kai Weekly News

FryxGames One thing is true about practically everything to do with zombies: there are always more of them, and the[…]

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Meople News: The Raptors of Atlantis

Meople News: The Raptors of Atlantis

15 May, 2015 Kai Weekly News

Z-Man Games Apocalypse Chaos, a new cooperative game by Z-Man Games, certainly opens with a strong title. You just know[…]

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Meople News: A Tram in Orbit

24 April, 2015 Kai Weekly News

Alderac Alderac will release a new edition of an iconic game this summer: Junta. It seems to be a plain[…]

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Older Reviews

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Hanabi

    A very unique card game in more than one way. You’re not only holding your cards the wrong way around, you’ll also be thinking about how you communicate in completely new ways. That’s not bad for a game that only takes 25 cards in the right order to win.

  • Tash-Kalar: Arena of Legends

    Tash-Kalar: Arena of Legends offers epic fantasy battles in the arena, with wizards, dragons and more. But the battle is fought in a very different way from what you expect: with pattern matching abilities.

  • Istanbul

    The second nominee for this year’s Kennerspiel des Jahres, Istanbul makes you run around the bazaar district of the titular city in a desperate search for rubies. Why rubies, you ask? No idea, to be honest, but as the game progresses it turns into a frantic search for your lost assistants, anyway. Leaving your assitants behind to work, then gathering them up again and leaving them somewhere else, that’s the core of Istanbul.

  • Ad Astra

    Ad Astra is not quite a board game, it skips the concept of a game board and makes the table top the playing area. There is some mechanics from Settlers of Catan there, some from Puerto Rico and a bit from Robo Rally, all combined to a delicious mix

  • 7 Wonders

    Despite what the title implies, 7 Wonders is not a civilisation building game but a very strategic card game that only reveals it’s depth after a few plays, and then some. Enough to win awards left, right and centre. And the best part? You can play in 30 minutes!

  • Terra Mystica

    Terra Mystica was the first game by German publisher Feuerland Spiele last year, and to say that it turned out popular is a bit of an understatement. It’s an entirely peaceful fantasy game about colonizing the world, there is no direct conflict, no destroying opposing settlements. But space is very limited and you’ll soon be standing on everyone’s feet. Even more so because the game punishes you for being far away from everyone else. So, did it deserve the rave reviews so far?

  • Welcome to the Dungeon

    Some games are huge and take a long time to play. Others are smaller and quicker. And then there are some games that advertise themselves as mini games: small box, small rules, short play time – all the fun. Iello have their own product line of such games, and Welcome to the Dungeon is one of them. A quick and simple bluffing game that has little in common with dungeon crawling style games, you will try to get the hero killed more often than you help him succeed.

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