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Tag: 12 Realms

Meople News: The Smiling Gladiator

Meople News: The Smiling Gladiator

19 May, 2017 Kai Weekly News

Minion Games Minion Games just can’t get away from the power of the atom. After you used it to create[…]

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Meople News: Desert Chariots

23 September, 2016 Kai Weekly News

Horrible Games It’s a famous movie scene, often repeated: there are goblets of wine on the table, one of which[…]

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Meople News: Mystery of Gods and Angels

5 August, 2016 Kai Weekly News

Wow. One week of vacation and the whole boardgame world goes crazy posting news. So I hope you have a[…]

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Meople News: Take care, this is a long one, and it has orcs

12 June, 2015 Kai Weekly News

Fantasy Flight Games The preview posts of the last weeks told us all the basics about Fantasy Flight’s new Warhammer[…]

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Meople News: Seven Grand Martians

Meople News: Seven Grand Martians

9 March, 2015 Kai Weekly News

Hans im Glück One of the most famous modern boardgames is making a comeback next month. Hans im Glück will[…]

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Meople News: Mountains of Zombies

19 December, 2014 Kai Weekly News

Fantasy Flight Games The focus of Star Wars: Armada is capital ship combat, but it’s not a Star Destroyers only[…]

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Meople News: Darkness in the Ice

16 May, 2014 Kai Weekly News

MAGE Company The Fairy Lands are being threatened again, but with the 12 Realms: Ancestors Legacy expansion, which is currently[…]

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Meople News: Properous Pet Invasion

11 October, 2013 Kai Weekly News

Pandasaurus Games / IDW Games Pandasaurus Games and comic book publisher IDW have partner up to launch IDW Games, a[…]

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Kickstarter Preview: 12 Realms

16 December, 2012 Kai Coming Soon, Featured

Mage Company are currently running a Kickstarter campaign for their coming release of 12 Realms. This is not a completely[…]

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Meople News: Legendary Vampire Ants

Meople News: Legendary Vampire Ants

8 August, 2012 Kai Weekly News

Essen is coming. We still have more than two months to go, but the torrent of announcements has started, and[…]

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Older Reviews

  • Caravelas

    Caravelas takes you back to the age of exploration, when courageous men crossed the oceans in rather unsafe ways in search for wealth and glory.

  • Ad Astra

    Ad Astra is not quite a board game, it skips the concept of a game board and makes the table top the playing area. There is some mechanics from Settlers of Catan there, some from Puerto Rico and a bit from Robo Rally, all combined to a delicious mix

  • Maximum Throwdown

    Are you one of those people that throw down their cards in anger when they lose a game? Well, in this one you throw down your cards OR you lose the game.

  • Leaping Lemmings

    If there’s anything everyone knows about Lemmings, it’s that they have suicidal tendencies and enjoy the occasional long walk towards a short cliff. That’s what six scientists thought when making a bet about whose lemmings would leap further. Initially, the rodents proved more sane than the scientists in question, but a few generations of genetic tampering later, the Lemmings were happily leaping. Or being eaten by eagles, dead is dead.

  • Caylus

    Caylus is not quite the first worker placement game, but it did did its part in making the mechanic popular. But Caylus adds many things beyond that, the options can feel a bit threatening at times.

  • Copycat

    What comes out when you take two popular games, add some dashes of more games, and then run that mix through a cocktail shaker? That’s what Friedemann Friese wanted to know when he created Copycat from odds and ends of the Top Ten games on BoardGameGeek. And what came out … well, read for yourself.

  • Space Alert

    Space is big. Big and empty. That’s what our science teachers told us. It’s also dead – and deadly – wrong. Wherever our exploration vessel shows up, nasty things are just waiting to blow us up. To get back in one piece, all players have to cooperate and deal with a tight time limit while the computer is yelling at them about everything going wrong.

  • Terra Mystica

    Terra Mystica was the first game by German publisher Feuerland Spiele last year, and to say that it turned out popular is a bit of an understatement. It’s an entirely peaceful fantasy game about colonizing the world, there is no direct conflict, no destroying opposing settlements. But space is very limited and you’ll soon be standing on everyone’s feet. Even more so because the game punishes you for being far away from everyone else. So, did it deserve the rave reviews so far?

RSS Meople's Magazine

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  • Essen 2020 – SPIEL.digital
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Older Reviews

  • Crows

    Crows is a game about crows. And shiny objects. It’s a game that has crow meeple, and many chances to screw your opponents out of points they thought were safe already. It’s also a game that has crow meeple, did I mention that?

  • Blokus

    Yet another easy, quick and very clever game: your only goal in Blokus is to place all your tiles on the board, and the only restriction is that they must touch your other tiles, but only by a corner. Oh, and three other people are trying to do the same and get in your way.

  • Luchador – Mexican Wrestling Dice

    Lucha Libre, Mexican free style wrestling, is flashy. It has personality. And it’s very, very emotional. All that can be side about the dice game Luchador as well.

  • Keyflower

    In 1620, a ship full of brave meeples set sail to cross the ocean and build a new life in the new world. These meeples who crossed the ocean on the Keyflower built a number of settlements competing for everything, including the buildings their settlements may have. In their first year, these meeples created their new lives.

  • Istanbul

    The second nominee for this year’s Kennerspiel des Jahres, Istanbul makes you run around the bazaar district of the titular city in a desperate search for rubies. Why rubies, you ask? No idea, to be honest, but as the game progresses it turns into a frantic search for your lost assistants, anyway. Leaving your assitants behind to work, then gathering them up again and leaving them somewhere else, that’s the core of Istanbul.

  • Innovation

    Just when you thought that every way to play with cards had been published somewhere already, along comes a game like Innovation. With some – dare I use the word – innovative game mechanics and many ways to make sabotage your opponents’ strategy, you probably haven’t played a card game quite like this one before.

  • 1984: Animal Farm

    The new world leaders after the 1984 revolution: Pandas, Eagles, Frogs, Bears and Pigs. You may or may not be surprised to learn that, other than the species, nothing has changed. The world is struggling in a five-way Cold War, permanently on the brink of thermonuclear destruction, and your goal in this game is not to save the world and bring lasting peace – except maybe by eliminating the competition. 1984: Animal Farm may be one of the games least conductive to maintaining friendship since Diplomacy.

  • Discworld: Ankh-Morpork

    Space. The Final Frontier. These are the adventures of giant turtle Great A’tuin, her four elephant companions standing on her shell and the millions of people living on the world they carry. This is the Discworld, and that muddy brown spot over there is Ankh-Morpork, home to a million people and more drama than any other city in the multiverse.

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