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Tag: Eric Lang

Meople News: Winged Trains of Novgorod

26 April, 2020 Kai Weekly News

Synapses Games Constructing giant stone snakes is not what you’d call a common theme for a boardgame. It’s not unheard[…]

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Meople News: Blue Captain Cthulhu

13 July, 2018 Kai Weekly News

Alderac We’ve heard how Thunderstone Quest – Back to the Dungeon will have a cooperative mode where the players defend[…]

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Meople News: Happy Holidays, everyone!

23 December, 2017 Kai Weekly News

That’s it, folks! Another year has flown by. Whichever holidays you celebrate at this time of the year, I hope[…]

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Meople News: Fire in the Vale

Meople News: Fire in the Vale

1 May, 2017 Kai Weekly News

Repos Production A coming Repos Production release is the second cooperation between Bruno Faidutti and Eric Lang. After HMS Dolores[…]

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Meople News: The Fox’s Road

10 March, 2017 Kai Weekly News

Grail Games King’s Road is not exactly a new game by Reiner Knizia, but it’s not exactly not, either. The[…]

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Kennerspiel des Jahres 2016 – The Nominees

25 May, 2016 Kai Featured, News

And we’re back with the Spiel des Jahres 2016 coverage. Today we’ll have a look at the Kennerspiel nominees and[…]

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Meople News: Invading Geishas

15 August, 2013 Kai Weekly News

Edge Entertainment I really, really wouldn’t like to live in Tokyo. Every other week, something arises from the ocean or[…]

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Meople News: Exploding Fireflies

Meople News: Exploding Fireflies

23 January, 2013 Kai Weekly News

Wizkids Skeptical as I am about movie tie-in games, the Lord of the Rings Dice Building Game by Mike Elliot[…]

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Meople News: Trek to the Congo

17 January, 2012 Kai Weekly News

Stronghold Games Although both games were available in Essen already, we all know that doesn’t mean you can find them[…]

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Older Reviews

  • Confetti

    Simple doesn’t always mean boring, Some games have very, very simple rules and are still fun to play. So here we have a game that is based on the concept of confetti. Small, colourful paper discs for tossing in celebration purposes. Does it come under the “simple, but not boring” heading?

  • Spellbound

    The Master Wizards all told you, don’t mess with Baba Yaga. But of course you wouldn’t listen, she is only one witch, what could she possibly do to you. And now you find yourself in the Wilderness, a few days missing from your memory and horribly disfigured, with parts of your body shrunken and grown completely out of proportion. And not in a way that you’d find advantageous. Your only way back to full humanoidity goes through Baba Yaga.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Discworld: Ankh-Morpork

    Space. The Final Frontier. These are the adventures of giant turtle Great A’tuin, her four elephant companions standing on her shell and the millions of people living on the world they carry. This is the Discworld, and that muddy brown spot over there is Ankh-Morpork, home to a million people and more drama than any other city in the multiverse.

  • Ca$h’n’Gun$

    We all have played Cops and Robbers as kids. Pretty much all of us forgot the simple joy of pointing a toy gun at our friends and yelling "Bang! Bang! You’re dead!" Cash’n’Guns skips the cops for most of the game. but the robbers and toy guns are there.

  • K2

    Mountaineering is not much used as a theme in boardgames. After trying K2, I really wonder why because it’s tense, exciting and deadly. There are no empty moves here, every turn has important decisions. A worthy nominee for Kennerspiel des Jahres 2012?

  • al-Rashid

    The empire of Caliph Harun al-Rashid was one of the biggest and most advanced of its time. Exactly the place for you to make a name, and loads of money, for yourself. But be careful, being successful and having friends were not easily compatible even back in the days of Arabian Nights.

  • Black Hat

    There have been many different ideas to spice up trick-taking games over the years. Black Hat’s way to do that is to add a game board where you move your pawns when you take a trick. A lot then depends on proper timing, you want to take a trick when moving on the board is the most beneficial for you.

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