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Tag: Escape: The Curse of the Temple

Meople News: Escape to Tiny Stars

24 May, 2020 Kai Weekly News

Lunar Oak Studio The future is often shown dark, but rarely as literally as in Sheol. The moon has been[…]

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Meople News: The 7th Vampire of Japan

5 October, 2015 Kai Weekly News

Fantasy Flight Games If you have been following Fantasy Flight’s Runebound previews, then you already know the land you must[…]

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Meople News: Tragedy, Confusion and Undeath

21 June, 2014 Kai Weekly News

Fantasy Flight Games A lot has been written about the new races joining Warhammer: Diskwars with the two coming expansions[…]

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Meople News: Two Rooms on a Space Station

8 November, 2013 Kai Weekly News

Flatlined Games Bruno Faidutti announced on his blog that Space Station Argo, a game he and Serge Laget created about[…]

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Spiel des Jahres 2013: The Jury Recommends

Spiel des Jahres 2013: The Jury Recommends

31 May, 2013 Kai Featured, News

After we had a look at the nominees for both Spiel des Jahres and Kennerspiel des Jahres already last week,[…]

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Escape: The Curse of the Temple

3 December, 2012 Kai Reviews

Year2012PublisherQueen GamesAuthorKristian Amundsen ØstbyPlayers1 – 5Age8 – 199Time10StrategyLuckInteractionComponents & DesignComplexityScore The noise is deafening as the floor under our feet collapses.[…]

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Older Reviews

  • Istanbul: Mocha & Baksheesh

    Being a merchant in the bazaar of Istanbul is a demanding job, and some days you just can’t do it without some chemical stimulation. With the new expansion to Mocha & Baksheesh, you can finally have your coffee in Rüdiger Dorn’s Istanbul. But it’s not for you to drink and gain energy for additional actions, it’s another commodity for you to trade in on your quest for rubies. But does coffee really make everything better?

  • Alchemists

    Combining boardgames with mobile apps into a game that people actually want to play is the current Philosophers’ Stone and Holy Grail rolled into one for game designers and publishers. The Philosophers’ Grail, maybe. Previous attempts have had lukewarm success at best. But Alchemists is the first in a new wave of games with companion app, and it might just have found the magic formula how do it right.

  • Love Letter

    Very few board and card games come out of Japan. It’s not because they don’t exist there, they just don’t make it to Europe or the US. Alderac Entertainment is working on changing that with their Big in Japan series, games by Japanese designers, first published in Japan and for the first time translated to English. That’s why we get to play Love Letter.

  • Pandemic Legacy

    Legacy games, games where every time you play you make permanent changes to the game, are the big, new thing. Ever since I heard about Risk Legacy, the founder of the genre, I’ve been thinking what other games would work with the addition of Legacy mechanics, and Pandemic was at the top of that list. Now there is Pandemic Legacy, and we all finally get to find out if I was right.

  • Ad Astra

    Ad Astra is not quite a board game, it skips the concept of a game board and makes the table top the playing area. There is some mechanics from Settlers of Catan there, some from Puerto Rico and a bit from Robo Rally, all combined to a delicious mix

  • Coerceo

    Abstract strategy games for two players. There are many of them already, you could think that all the good ideas have been done. And then a game like Coerceo comes along, completely redefines how you use the board in a classic black-vs-white abstract game and is all fresh and exciting. You should never consider a genre complete, there are always great ideas still to be dicovered.

  • Bohemian Villages

    Ah, Bohemia, land of the dice, where the fate of whole families hinges on a few rolls of the metaphorical bones. The locals didn’t mention anything about that when we passed through on our vacation, but it’s probably one of those things you don’t discuss with outsiders. Being a village boy myself, I can relate to that. When someone passed through our village, we also didn’t tell him who’s life had been ruined by the dice. But in Bohemia, or at least in Reiner Stockhausen’s Bohemian Villages, the dice have a much more direct influence on the not-quite-meeple-people’s lives. The dice decide what career they can take and sometimes to which village they have to move.

  • Mundus Novus

    Mundus Novus is, despite its trade with the new world theme, a light set collection game with a complex(ish) trading mechanic and a bit of card based progress.

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