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Tag: Fred MacKenzie

Meople News: Cherokee Sunrise

18 April, 2011 Kai Weekly News

Don’t worry, I haven’t forgotten the news for this week. The weekend was busy proof-reading a friend’s thesis, so you[…]

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Older Reviews

  • Keyflower

    In 1620, a ship full of brave meeples set sail to cross the ocean and build a new life in the new world. These meeples who crossed the ocean on the Keyflower built a number of settlements competing for everything, including the buildings their settlements may have. In their first year, these meeples created their new lives.

  • Dominion

    While Dominion inherits a lot from the TCG genre, it skips the whole “collectible” part and makes deck building part of the entertainment.

  • Big Badaboom!

    Goblins no have bombs. That no good. Goblins need bombs. You Goblins will see bombs, will look at bombs, will learn bombs? Why? Because Big Boss Necromancer Goblin say, that why. Go learn bomb, not worry if bomb explode, Big Boss bring you back, no problem.

  • Final Frontier

    Expensive game components, the final frontier for board game publisher. These are the games of Victory Point Games. Their continuing mission: to bring you new games, to seek out new authors, new genres, to boldly ship their games in a ziploc bag.
    You guessed it, Final Frontier is a science fiction game that keeps referencing a certain TV series. But is a good theme and paper components in a ziploc game enough to make a great game?

  • Mundus Novus

    Mundus Novus is, despite its trade with the new world theme, a light set collection game with a complex(ish) trading mechanic and a bit of card based progress.

  • Kanagawa

    In Kanagawa, all players are disciples of Master Painter Hokusai, trying to learn in his studio of art how to produce visual effects on canvas, capturing the mood of the different seasons as well as specific objects like trees, buildings, characters and animals. And while his wisdom is available to everyone, not every disciple can take away the same learning from the Master.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • Pickomino

    Not every game can be a brain-twisting, deeply strategic game. A gaming evening/weekend/vacation needs the fillers, the quick, light games that nevertheless everyone enjoys. And that’s where Pickomino, a game that you wouldn’t expect to show up in a serious gamer’s play time, has its niche.

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