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Tag: Historical Games Factory

Meople News: Sins of the Stone Age

16 February, 2016 Kai Weekly News

GMT Games I appreciate when GMT Games makes non-wargames. I enjoyed all games by them I tried, but the whole[…]

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Meople News: A Profitable Rebellion

10 May, 2015 Kai Weekly News

FryxGames We’ve seen many different ways to terraform Mars in FryxGames’s Terraforming Mars now. Now we get a little insight[…]

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Meople News: Space Moles on Stage

30 January, 2015 Kai Weekly News

Stronghold Games Space Cadets: Away Missions is the third game in Stronghold Games’ Space Cadets series. It’s a standalone game,[…]

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Meople News: The Viceroy’s Shadowy Artifacts

Meople News: The Viceroy’s Shadowy Artifacts

5 December, 2014 Kai Weekly News

Alderac Another preview card from the Mythic Horses faction of Pretty Pretty Smash Up, the coming Smash Up expansion, has[…]

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Contest: Theomachie

Contest: Theomachie – FINISHED

13 October, 2014 Kai Updates

Our Theomachie contest ended yesterday, and out of numerous entries we have chosen a winner. One copy of Theomachie goes[…]

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Contest: Theomachie

Contest: Theomachie

1 October, 2014 Kai Featured, News

Hello everyone, and welcome to a premiere here at Meople’s Magazine. For the first time ever, we’re having ourselves a[…]

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Meople News: Necropolis of the Djinn

18 July, 2014 Kai Weekly News

The big news for this week: Spiel and Kennerspiel des Jahres have been announced. Spiel des Jahres 2014 goes to[…]

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Meople News: Tragedy, Confusion and Undeath

21 June, 2014 Kai Weekly News

Fantasy Flight Games A lot has been written about the new races joining Warhammer: Diskwars with the two coming expansions[…]

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Meople News: Sunny Sheep

31 January, 2014 Kai Weekly News

Spielworxx German publisher Spielworxx has announced three new games that will probably all be available later this year. The first,[…]

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Meople News: Theseus and the Cave of Dreaming Horrors

4 October, 2013 Kai Weekly News

Plaid Hat Games Have you run out of adventures for Mice & Mystic? Are you dying to have more rodent[…]

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Older Reviews

  • Onirim

    Every night when you go to sleep, your mind gets lost in the Dream Labyrinth. It will wander there for a while and then get back to you in time to wake up. Unless, of course, you are one of the Dreamwalker, for them it’s a fight to return every night, having to find the eight oneiric doors first, chased by nightmares. And they are all alone – or sometimes with one more companion – with the risk of never waking up.

  • Ulm

    German cities tend to have a long and eventful history. Germany is also one of the origins of modern boardgames. It comes as little surprise that many German cities have already been used as setting for boardgames. Cologne has Colonia, Hamburg Hamburgum, Trier Porta Nigra, and the list goes on. One city not so blessed so far is Ulm. Until now, that is, because now there is Ulm, a medium heavy strategy game Günter Burkhardt designed around the city.

  • 7 Wonders: Duel

    Mighty empires are fighting for supremacy over the ancient world. But where once up to seven empires where in contest, now there are only two. 7 Wonders: Duel condenses the action of 7 Wonders into a two player game, playing in two being the one weak spot 7 Wonders always had. To make that happen, many things had to change, but the game remains the same.

  • Terra Mystica

    Terra Mystica was the first game by German publisher Feuerland Spiele last year, and to say that it turned out popular is a bit of an understatement. It’s an entirely peaceful fantasy game about colonizing the world, there is no direct conflict, no destroying opposing settlements. But space is very limited and you’ll soon be standing on everyone’s feet. Even more so because the game punishes you for being far away from everyone else. So, did it deserve the rave reviews so far?

  • Raid & Trade

    World War 3 has come and gone, and to everyone’s surprise we’re not extinct. But the planet is not a great place to live any more, except for those select few that secured a space in the Golden City, the last beacon of civilization in the world. All the wastelanders want to live there, and the players in Raid & Trade actually have the chance to achieve that dream, if they find the right mix between cooperation and ruthlessness.

  • Machi Koro

    City building games don’t have to be big and complex, Machi Koro proves that. All you need to build your city are two dice, some cards and about half an hour of time. You couldn’t take anything away from this game and still call what is left a game. But even being that light, Machi Koro is published and popular in more countries than most games ever see.

  • Thunderstone: Starter Set

    How often has this happened to you? You are peacefully tending to your farm, and suddenly a hole in the ground opens up and monsters come streaming out. Next you know, a bunch of heroes are charging you a ridiculous fee to take care of the problem and then make off with the monsters’ treasures as well. Being a Villager in Thunderstone is little fun. But you, you’re one of those heroes.

  • Among Nobles

    Building a dynasty of nobles, how much drier can the concept of a game possibly sound. Have children, marry them to other families, repeat until rich and and famous. I was happy to find out that this prejudice was dead wrong. Despite its theme, Among Nobles is anything but dry, it has a great balance of simple rules, strategic decision and player interaction.

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