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Tag: Jungle Speed

Meople News: The Island of Ninja Rabbits

28 November, 2011 Kai Weekly News

A weekend without the house full of gamers? It does take some getting used to, we’re almost feeling a bit[…]

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Meople News: Does crushing fingers make me a Cylon?

5 December, 2010 Kai Weekly News

After my whining about a lack of news from last week, this week is still somewhat slow, but at least[…]

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Older Reviews

  • Höyük

    The human race has never been peaceful, competition is written into our genes. Even back in the stone age, when we just started abandoning easily movable tents for more permanent dwellings, there was competition for having the biggest house, highest up the hill. That’s what is happening in Höyük, neolithic clans competing for the finest mansions.

  • Bohemian Villages

    Ah, Bohemia, land of the dice, where the fate of whole families hinges on a few rolls of the metaphorical bones. The locals didn’t mention anything about that when we passed through on our vacation, but it’s probably one of those things you don’t discuss with outsiders. Being a village boy myself, I can relate to that. When someone passed through our village, we also didn’t tell him who’s life had been ruined by the dice. But in Bohemia, or at least in Reiner Stockhausen’s Bohemian Villages, the dice have a much more direct influence on the not-quite-meeple-people’s lives. The dice decide what career they can take and sometimes to which village they have to move.

  • Crows

    Crows is a game about crows. And shiny objects. It’s a game that has crow meeple, and many chances to screw your opponents out of points they thought were safe already. It’s also a game that has crow meeple, did I mention that?

  • Sapiens

    The year is god-knows-when BCE. The first people are spreading across the plains and forests looking for two things: food and shelter. Their most important tool in this dangerous voyage are Dominoes-like tiles they use to map out the surroundings. Okay, no, they didn’t really do that. You do that when playing Sapiens, map out the territory for your tribe to prosper.

  • Machi Koro

    City building games don’t have to be big and complex, Machi Koro proves that. All you need to build your city are two dice, some cards and about half an hour of time. You couldn’t take anything away from this game and still call what is left a game. But even being that light, Machi Koro is published and popular in more countries than most games ever see.

  • Istanbul

    The second nominee for this year’s Kennerspiel des Jahres, Istanbul makes you run around the bazaar district of the titular city in a desperate search for rubies. Why rubies, you ask? No idea, to be honest, but as the game progresses it turns into a frantic search for your lost assistants, anyway. Leaving your assitants behind to work, then gathering them up again and leaving them somewhere else, that’s the core of Istanbul.

  • Codinca

    Abstract games don’t have to be long and complex to be good, Codinca shows that it’s perfectly possible to make am abstract that you can teach in five minutes, play in thirty, and still have a great time the whole time.

  • Blokus

    Yet another easy, quick and very clever game: your only goal in Blokus is to place all your tiles on the board, and the only restriction is that they must touch your other tiles, but only by a corner. Oh, and three other people are trying to do the same and get in your way.

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Older Reviews

  • Oss

    A game as old as bone. It’s not an expression I get to use a lot, since we review the newest games we can find. But in the case of Oss, it’s not wrong, because Oss is based on the old, old game of Jacks. The game where you throw sheep bones in the air and pick up other sheep bones before you catch the first one again. But don’t worry, Oss is the more hygienic variant of that, and you don’t have to worry about being haunted by ovine spirits, either.

  • Cheaty Mages

    You can trust mages to cheat. Always. Every single time. After all, what would you do with the POWER OF THE COSMOS™ at your fingertips. But using it to win Monster Rumble bets? That is pretty low. Is there nohing so low those mages won’t consider it? As it turns out: nope.

  • Asara

    Asara, the city of spires. The Caliph has called 4 famous architects to give the city more spires, higher spires, more colourful spires. In only four years, we are to fill the city with soaring towers, but funds and workers are limited.

  • Haggis

    Haggis the card game has about as much to do with the Scottish national dish as Tichu the Chinese card game has with China. Haggis the card game does have a whole lot to do with Tichu the card game, but with enough differences to make it an interesting game although you might know Tichu already.

  • Flash Point: Fire Rescue

    When the call comes in, everything has to happen quickly. Slide down the pole, get on the truck and of you go. Yes, you can now experience the thrill of firefighting in a board game – minus the pole – in Indie Boards and Cards new cooperative game.

  • Dominant Species

    Dominant Species is on the upper end of long and heavy games for us – not something you unpack at the end of the gaming night, just before people go home. There is a lot of depth and a lot of detail to explore here.

  • Tokaido – Collectors’ Edition

    Usually, when a game is about traveling a road, you win by arriving first at the destination. Of course racing is fun, but it’s not the only way to travel. Sometimes, going slowly and enjoying the trip is what you should be doing. Antoine Bauza’s Tokaido rewards that type of travel, here the winner is the player who had the richest experience along the way. That makes Tokaido very different from a racing game, and in the best way, too.

  • Milestones

    The Plains of Triangles. Undiscovered land. With nothing but a cart full of milestones and a group of builders we set out to bring civilization to the uninhabitet land. We’re not really going anywhere, but we put the infrastructure in place for the people that come after us, that will settle the Plains of Triangles and will go somewhere.

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