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Tag: Lookout Games

Meople News: Who run Krakentown?

30 October, 2020 Kai Weekly News

Ion Game Design / Sierra Madre Games Two new games, one Kickstarter, that’s new this week from Ion Game Design.[…]

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Meople News: Lost Hops, Veiled Cabbage

16 October, 2020 Kai Weekly News

Boardcubator Project L by Boardcubator is a fun mix of mechanisms. It’s a puzzle game with similarities to Ubungo where[…]

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Meople News: Glass on the Wharf

31 July, 2020 Kai Weekly News

Lookout Games Lookout Games have announced their new two player game. Glasgow, by new designer Mandela Fernandez-Grandon, is an action[…]

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Meople News: The Lying Tiles of Yedo

13 September, 2019 Kai Weekly News

Game Brewer Andreas Steding’s Gùgong was a fresh breeze in the worker placement genre last year, all through the magic[…]

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Meople News: The Slowest Flowers

23 August, 2019 Kai Weekly News

Agie Games Let’s start this week’s boardgame news with something peaceful, like gardening. In Agie Games’ Botanists that’s what you’ll[…]

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Meople News: Train to Watergate

2 June, 2019 Kai Weekly News

Fantasy Flight Games Let’s face it, the combat system is rarely the most interesting part of a boardgame. Fantasy Flight’s[…]

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Meople News: Ghostly Sparks

16 March, 2019 Kai Weekly News

Hurrican Theo Riviere and Bruno Cathala have a very interesting two player game coming from Hurrican. Each player in Nagaraja[…]

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Chitwan National Park

Meople News: The Infamous Bandit King

31 August, 2018 Kai Weekly News

Cranio Creations The vikings are coming, and only some good, old-fashioned city walls will keep them out. Walls of York[…]

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Meople News: The Science of Gingerbread

24 August, 2018 Kai Weekly News

Lookout Games Isle of Skye, Kennerspiel des Jahres 2016, is about to have another expansion. Isle of Skye – Druids[…]

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Meople News: Pining for the Fjords

17 August, 2018 Kai Weekly News

Fantasy Flight Games Someone over at Fantasy Flight Games must have bought a machine that can package games with a[…]

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Older Reviews

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • Prêt-à-Porter

    The world of fashion is not a usual setting for boardgames, but Prêt-à-Porter nails it on the first try. It was nominated for Polish Game of the Year this year, and this year the whole world can enjoy the English edition.

  • Kilt Castle

    From haggis to caber toss, Scotland is full of traditions that seem odd to an outsider. But the oddest tradition has recently been discovered by Günter Burkhardt: when the Scots build a castle for their clan, it’s not a collaborative effort like you would expect. Every builder wants floors in his or her own color to top of all the tower. The resulting castle is neither very hospitable to live in nor does it have great defensive value, but it is a home for your clan, and someone made a lot of money building it.

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

  • Pickomino

    Not every game can be a brain-twisting, deeply strategic game. A gaming evening/weekend/vacation needs the fillers, the quick, light games that nevertheless everyone enjoys. And that’s where Pickomino, a game that you wouldn’t expect to show up in a serious gamer’s play time, has its niche.

  • Bora Bora

    Bora Bora, a peaceful place in the pacific ocean. Here men are handsome and elaborately tattooed, women are beautiful and do nothing but collect seashells on the beach and the gods can be swayed to help you with a simple fruit basket. At least, all that is the case in the newest game by Stefan Feld, a game of many difficult decision, evil dice, handsome men with tattoos and … you know the rest. A very intricate game where everything is somehow connected. Bora Bora.

  • Smash Up

    The ultimate question about life, the universe and everything can finally be answered. Who would win in a fight, Pirates or Ninjas? 42. Sorry, doesn’t make sense after all. But at least you can answer all the other big questions as well. Dinosaurs or Robots? Aliens or Zombies? All that and more now has an answer, and the answer is Smash Up.

  • Dixit 2

    Sometimes, game expansion are best when they change nothing at all. If it ain’t broken, don’t fix it, as they say.
    Is this nugget of wisdom true for Dixit 2?

RSS Meople's Magazine

  • It is not dead what can eternal lie
  • Meople News: Journeying the Shadow Roads
  • Meople News: The State of the Situation
  • Meople News: Reality-bending Heist
  • Cartographers
  • Meople News: Dreadful Humours
  • Meople News: Who run Krakentown?
  • Essen 2020 – SPIEL.digital
  • Meople News: Lost Hops, Veiled Cabbage
  • Meople News: Study the High Laws

Older Reviews

  • Floris

    It is the Countess’ flower ball, and you are invited. Since the countess kind of digs flowers (not literally, she had gardeners for that…) – you want to bring her the most beautiful bouquet of flowers and thus get the most sympathy points. But beware – the countess may be a bit greedy for the flowery stuff – but excessiveness is not rewarded. After all it is still Noblesse Oblige!

  • Sigismundus Augustus

    Long, deep and historical games are not uncommon, but they usually focus on war. Sigismundus Augustus goes a different route, it’s all about Polish Politics under the King with the game’s name. A completely different type of challenge, but just as tricky to win. But how much fun is history without bloodshed?

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

  • Age of Thieves

    Age of Thieves is not a game about collecting victory points or anything mundane like that. It is about nothing less but fleeing a city under a full-fledged state of alarm – with guards roaming the streets and alleys – while casually carrying the most valuable jewels you can out of the city.

  • A Fistful of Penguins

    If “A Fistful of Penguins” makes you think of a western set in the Antarctic, then you’re in for a disappointment. If you’re looking for a family-friendly dice game, then you could do much worse.

  • Höyük

    The human race has never been peaceful, competition is written into our genes. Even back in the stone age, when we just started abandoning easily movable tents for more permanent dwellings, there was competition for having the biggest house, highest up the hill. That’s what is happening in Höyük, neolithic clans competing for the finest mansions.

  • al-Rashid

    The empire of Caliph Harun al-Rashid was one of the biggest and most advanced of its time. Exactly the place for you to make a name, and loads of money, for yourself. But be careful, being successful and having friends were not easily compatible even back in the days of Arabian Nights.

  • Elysium

    Usually, when a game tells you to create your own legend, it doesn’t mean you should kill the people participating in it. But when the game is named after the Greek underworld for heroes and demigods it was predictable that they would have to get there somehow, and the usual way is dying. But at least they will contribute to your legend and maybe help secure your place on Olympus.

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