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Tag: Rockband Manager

Meople News: In the Wilderness, your butler won’t bring you cake

28 February, 2012 Kai Weekly News

Writing the news, I realised I find it awkward to use “pen name” or “nom de plume” when talking about[…]

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Meople News: Order of Rocking Hexes

4 January, 2012 Kai Weekly News

Aaaaaaand we’re back. A happy new year to all of you! And when I say “we’re back” I mean “we[…]

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Meople News: Rise R’lyeh!

20 December, 2011 Kai Weekly News

The weather in Brazil is killing me. I knew it would be hot, but the last few days in Sao[…]

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News of the Week

10 October, 2010 Kai Weekly News

Another week, another news post, and there is some tasty tidbits again: We get a first look at the visuals[…]

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Older Reviews

  • Big Badaboom!

    Goblins no have bombs. That no good. Goblins need bombs. You Goblins will see bombs, will look at bombs, will learn bombs? Why? Because Big Boss Necromancer Goblin say, that why. Go learn bomb, not worry if bomb explode, Big Boss bring you back, no problem.

  • Kingdom Builder

    In this year’s Spiel des Jahres, the King asks you to construct villages for his Kingdom. But his subjects are not always guided by sanity when they write their wishlist where the villages should go. Some of them have truly special needs, and then they keep contradicting each other. It’s enough to drive a city planer insane.

  • The Game

    This is the game you will never find on Google. Because the name of the game is The Game, and that’s just not very distinctive. The Game is a cooperative card game that was nominated for the 2015 Spiel des Jahres. It’s small and abstract, but that doesn’t say anything about how much fun it is.

  • Dungeon Fighter

    Dungeon crawler games tend to be dice rolling festivals: you find a monster, you throw a die and either you die or the monster dies. Dungeon Fighter is not so different from that, only now you throw the dice on a target, and whether you hit or not is much more important than what face the die shows.

  • Onirim

    Every night when you go to sleep, your mind gets lost in the Dream Labyrinth. It will wander there for a while and then get back to you in time to wake up. Unless, of course, you are one of the Dreamwalker, for them it’s a fight to return every night, having to find the eight oneiric doors first, chased by nightmares. And they are all alone – or sometimes with one more companion – with the risk of never waking up.

  • Havana

    Havana is a card game with some extra goodies. The goal is to restore the city of Havana to its pre-revolution glory. Action cards are a valuable resource because, once discarded, they only come back when you used them all. Turn order play a big role and is not easy to manage. And worst of all, it’s tied to the actions you can take.

  • Undercover

    The life of a secret agent is tough. We know from James Bond’s biographical movies about the large number of people who to kill you while megalomaniac villains try to either kill everyone, enslave everyone or just take everyone’s money. But those movies gloss over the hardest part of the job: keeping track of who is who, and who they are working for. You think it’s easy, working with a bunch of double agents who all look the same because they wear stupid hats and trench coats and only meet in dark corners, anyway? Well, think again after you accidentally pass that briefcase to the wrong guy. He looked just like the right guy, but when he said “Thank you” you realized he was talking with the wrong stereotypical villain accent. But no more! With Undercover Doris and Daniel Danzer will help you understand just how hard the secret agent life is on your memory.

  • Bora Bora

    Bora Bora, a peaceful place in the pacific ocean. Here men are handsome and elaborately tattooed, women are beautiful and do nothing but collect seashells on the beach and the gods can be swayed to help you with a simple fruit basket. At least, all that is the case in the newest game by Stefan Feld, a game of many difficult decision, evil dice, handsome men with tattoos and … you know the rest. A very intricate game where everything is somehow connected. Bora Bora.

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