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Tag: Runewars

Meople News: Walnuts before Essen

17 October, 2011 Kai Weekly News

This is the last news post before Essen, and compared to the last two weeks it’s somewhat short again. Most[…]

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Meople News: Order of Sunrise

5 September, 2011 Kai Weekly News

After a much too short weekend at the Braderie in Lille, France, we’re back in the Meeple Cave with the[…]

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Meople News: A Fortune in Fealty and Zeppelins

31 July, 2011 Kai Weekly News

Aaaand we’re back! After one week of Scotland  – of which only one day was raining, what did I buy[…]

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Meople News: Revolver Arcade

17 July, 2011 Kai Weekly News

Fantasy Flight Games More news on Arcana Revised Edition. In this new preview we learn about objectives, guild customisation and[…]

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Older Reviews

  • Black Hat

    There have been many different ideas to spice up trick-taking games over the years. Black Hat’s way to do that is to add a game board where you move your pawns when you take a trick. A lot then depends on proper timing, you want to take a trick when moving on the board is the most beneficial for you.

  • Onitama

    There once was an onmyo master, a teller of fortune and summoner of spirits. This onmyo master had two children, both thinking only they deserve to inherit his title. And so the two children fight, with the spirits they summon, over who is the greater summoner and thus deserving of the title. That’s the short story behind the Onitama, an abstract game that barely takes longer than telling its story.

  • Pandemic Legacy

    Legacy games, games where every time you play you make permanent changes to the game, are the big, new thing. Ever since I heard about Risk Legacy, the founder of the genre, I’ve been thinking what other games would work with the addition of Legacy mechanics, and Pandemic was at the top of that list. Now there is Pandemic Legacy, and we all finally get to find out if I was right.

  • Isle of Skye: From Chieftain to King

    I admit, I didn’t expect that one day a traditional, competitive eurogame would be in the majority for the Kennerspiel des Jahres selection. But here we are, next to Pandemic Legacy and T.I.M.E. Stories, both cooperative games with a limited number of replays in the box Isle of Skye is the only competitive game with virtually unlimited replayability. Lets have a look if it’s worthy of the nomination.

  • Theseus: The Dark Orbit

    In space, no one can hear you scream. Which is a shame, because the frustrated screams of your opponents really are fun. And you’d have plenty of opportunity to hear them in Theseus: The Dark Orbit if it wasn’t set in space. A simple movement rule that gives your opponent the chance to influence where you can and can’t go is the basis for a tense science fiction game that would have Sigourney Weaver seriously worried about her chance to survive.

  • Machi Koro

    City building games don’t have to be big and complex, Machi Koro proves that. All you need to build your city are two dice, some cards and about half an hour of time. You couldn’t take anything away from this game and still call what is left a game. But even being that light, Machi Koro is published and popular in more countries than most games ever see.

  • Discworld: Ankh-Morpork

    Space. The Final Frontier. These are the adventures of giant turtle Great A’tuin, her four elephant companions standing on her shell and the millions of people living on the world they carry. This is the Discworld, and that muddy brown spot over there is Ankh-Morpork, home to a million people and more drama than any other city in the multiverse.

  • Vineta

    “Whom the gods wish to destroy, they first drive mad,” as the saying goes. Turns out, that’s not true.They just drown them and destroy their city, and in Vineta, so can you.

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