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Tag: Settlers of Catan

Meople News: Silence in Penguin Casino

16 August, 2019 Kai Weekly News

Iello King of Tokyo is a game that keeps going, mostly thanks to its great theme of monsters destroying Tokyo.[…]

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Meople News: Canadian Secrets

7 July, 2017 Kai Weekly News

Libellud Finding out how the ghost of Warwick Manor died is tough. If you don’t know Mysterium, it’s a murder[…]

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Meople News: The Sphere of Babel

Meople News: The Sphere of Babel

7 February, 2014 Kai Weekly News

Repos Production A new expansion for 7 Wonders is coming in the second quarter of this year. 7 Wonders: Babel[…]

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Meople News: Blood of the Art Nouveau Gods

18 July, 2013 Kai Weekly News

Hello and welcome to the Meeple Summer vacation. Don’t worry, it’s not as bas as it sounds. The news will[…]

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Tongariro, New Zealand

Meople News: Copper Galaxy

20 February, 2013 Kai Weekly News

We’re still busy here with a lot of family stuff, so please accept my apologies for not having the daily[…]

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Meople News: Alone and Unseen

30 January, 2013 Kai Weekly News

Alderac Entertainment In a very evil twist, some of the Smash Up: Awesome Level 9000 previews show up on Facebook[…]

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Meople News: Exploding Fireflies

Meople News: Exploding Fireflies

23 January, 2013 Kai Weekly News

Wizkids Skeptical as I am about movie tie-in games, the Lord of the Rings Dice Building Game by Mike Elliot[…]

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Meople News: Elephant Desert Rally

Meople News: Elephant Desert Rally

17 January, 2013 Kai Weekly News

Cryptozoic John Kovalic, artist of Munchkin,  Apples to Apples, and the comic Dork Tower has a game all of his[…]

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Meople News: The Bear Cavalry of Venice

12 December, 2012 Kai Weekly News

Alderac Entertainment The December newsletter from AEG mentions the new Nightfall expansion Nightfall: Eastern Skies and the new starter pack[…]

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Red Panda (Firefox)

Meople News: The Singapore Panic Roll

23 July, 2011 Kai Weekly News

With this weeks news, us meeple people will disappear on a very short summer vacation to Scotland, including a tour[…]

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Older Reviews

  • Sapiens

    The year is god-knows-when BCE. The first people are spreading across the plains and forests looking for two things: food and shelter. Their most important tool in this dangerous voyage are Dominoes-like tiles they use to map out the surroundings. Okay, no, they didn’t really do that. You do that when playing Sapiens, map out the territory for your tribe to prosper.

  • Istanbul: Mocha & Baksheesh

    Being a merchant in the bazaar of Istanbul is a demanding job, and some days you just can’t do it without some chemical stimulation. With the new expansion to Mocha & Baksheesh, you can finally have your coffee in Rüdiger Dorn’s Istanbul. But it’s not for you to drink and gain energy for additional actions, it’s another commodity for you to trade in on your quest for rubies. But does coffee really make everything better?

  • Perpetual-Motion Machine

    Perpetual-Motion Machine, the new game by Ted Alspach, has nothing to do with physics, despite the title. Instead, it’s a set collecting game shooting for poker hands, where playing a hand lets you improve one attribute of your game play.

  • Caravelas

    Caravelas takes you back to the age of exploration, when courageous men crossed the oceans in rather unsafe ways in search for wealth and glory.

  • Sandwich

    Maybe you have heard the term "snack game" for a game that plays in about fifteen minutes, while you’re waiting for your pizza or for another game to end. Sandwich is a snack game, in all meanings of the expression.

  • The Dwarf King

    Dwarves, Goblins and Knights are all united in a trick-taking card game that sounds easy and simple, there’s not even a trump colour. But The Dwarf King has changing scoring rules, wacky special cards and the best illustrations I’ve seen in a card game recently.

  • Dungeon Fighter

    Dungeon crawler games tend to be dice rolling festivals: you find a monster, you throw a die and either you die or the monster dies. Dungeon Fighter is not so different from that, only now you throw the dice on a target, and whether you hit or not is much more important than what face the die shows.

  • Oceanos

    Jacques Cousteau awakened the fascination for the submarine world in many of us. His film productions present the wonders hidden under the surface of the ocean, and yet they awaken curiosity for more. I think Monsieur Cousteau would approve of the way fellow Frenchman Antoine Bauza presents the underwater world in his game Oceanos: not as a place for warfare, like many games have done before, but as the object of curious discovery.

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