Silver Amulet / Silver Bullet

I’m starting to wonder if Ted Alspach had some bad (or maybe very good?) lycaontrophic experiences in his youth. He created Ultimate Werewolf, One Night Ultimate Werewolf, Ultimate Werewolf Legacy, and a bunch more, what are the odds the neighbors’ dog didn’t whisper dark secrets to him?

Ted’s newest take on the lupine exposure genre is the Silver series, so far containing Silver Amulet and Silver Bullet and soon to be joined by Silver Coin. The furry beasts in these games are much more insidious than usual, though. In the Silver games, people are not simply werewolves or not werewolves. Werewolves exist on a gradient from “not a werewolf” all the way to “holy crap, that is absolutely a werewolf”. Finding the most werewolf group of people will be a challenge under those circumstances.

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Werewords is a new game from the ever popular Werewolf franchise. Unsurprisingly, it is a hidden identity game. Equally unsurprisingly, given the name, it’s a word game. And if you think those things don’t mix, like I did, think again.

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Perpetual-Motion Machine

Perpetual-Motion Machine, the new game by Ted Alspach, has nothing to do with physics, despite the title. Instead, it’s a set collecting game shooting for poker hands, where playing a hand lets you improve one attribute of your game play.

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