The Prodigals Club

The Prodigals Club

Being rich, influential and groomed for political office, that must be such an incredibly boring life. Why is it that the lower classes get all the fun? Well, you’re not going to let them have it without you, and if you have to get rid of your wealth and your good reputation to join them, then so be it. That’s why you and some equally rich and dimwitted friends started the Prodigals Club, a contest of who can most effectively ruin their future.

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Isle of Skye: From Chieftain to King

Isle of Skye: From Chieftain to King

I admit, I didn’t expect that one day a traditional, competitive eurogame would be in the majority for the Kennerspiel des Jahres selection. But here we are, next to Pandemic Legacy and T.I.M.E. Stories, both cooperative games with a limited number of replays in the box Isle of Skye is the only competitive game with virtually unlimited replayability. Lets have a look if it’s worthy of the nomination.

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Raid & Trade

Raid & Trade

World War 3 has come and gone, and to everyone’s surprise we’re not extinct. But the planet is not a great place to live any more, except for those select few that secured a space in the Golden City, the last beacon of civilization in the world. All the wastelanders want to live there, and the players in Raid & Trade actually have the chance to achieve that dream, if they find the right mix between cooperation and ruthlessness.

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Imhotep

Imhotep

The problems with building pyramids don’t start with stacking big stones on top of other big stones. Sure, that’s one problem, but when you get to that point you solved a couple of other things already. Like how to get big stones when all you see around is sand. That part of the operation is the focus of Phil Walker-Harding’s Imhotep: get stones from the quarries down the Nile and to the construction sites, on ships you have to share with other architects working on the same project.

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