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Tag: Anne-Marie De Witt

Meople News: Erupting Bears

22 August, 2011 Kai Weekly News

This week has been rather stressing for us, and not because of too many games – as there is no[…]

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Meople News: Intergalactic Wizard Blood

15 August, 2011 Kai Weekly News

Pegasus Spiele For all things Mondo the homepage for the successful tile-laying game launched this weekend. Besides a lot of[…]

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Meople News: A Fortune in Fealty and Zeppelins

31 July, 2011 Kai Weekly News

Aaaand we’re back! After one week of Scotland  – of which only one day was raining, what did I buy[…]

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Meople News: Bears of War

22 May, 2011 Kai Weekly News

I’m starting to worry that Essen has been cancelled for this year and I was not informed: it’s the end[…]

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Older Reviews

  • Machine Mind

    In a near and sinister future, machine minds are taking control. Or is it the present already? Plain, old humans are mere pawns in their battle for world domination. Good for you that you aren’t one of them, isn’t it? You’re a Machine Mind, you’re in control. Or at least, you will be soon if you play your cards right.

  • Targi

    The Sahara desert. Wide, open spaces. You can travel for days without meeting another soul. So why is it that, when playing Targi, there are always people standing where I want to go? Always. Every single turn. But they are complaining about the same thing, so it’s perfectly balanced.

  • The Agents

    When a big secret agency shuts down, many shady people suddenly find themselves unemployed. The Agency was the biggest secret agency there was, and dealing with their leftover agents to make a profit is your job in The Agents.

  • Leaping Lemmings

    If there’s anything everyone knows about Lemmings, it’s that they have suicidal tendencies and enjoy the occasional long walk towards a short cliff. That’s what six scientists thought when making a bet about whose lemmings would leap further. Initially, the rodents proved more sane than the scientists in question, but a few generations of genetic tampering later, the Lemmings were happily leaping. Or being eaten by eagles, dead is dead.

  • Onirim

    Every night when you go to sleep, your mind gets lost in the Dream Labyrinth. It will wander there for a while and then get back to you in time to wake up. Unless, of course, you are one of the Dreamwalker, for them it’s a fight to return every night, having to find the eight oneiric doors first, chased by nightmares. And they are all alone – or sometimes with one more companion – with the risk of never waking up.

  • Orleans

    Thing-building games are still going strong. Deck-building games are the most popular of the bunch, but dice-building games and bag-building games have lots of fans, too. With Orleans one bag-building game has made the Kennerspiel des Jahres nominations this year and it really represents the cream of the genre. To become the most successful leader in medieval France, you need tight management of the followers in your bag.

  • Shakespeare: The Bard Game

    Some games are not created to entertain boardgamers, they are made to add some spice to some other hobby – usually, those games are either trivia games or roll-and-move races. Shakespeare: The Bard Game goes beyond that and creates an actual game around those two elements.

  • Monty Python Fluxx

    Some people don’t like too much randomness in games. Those people better stop reading now, because we’re talking about Fluxx. Fluxx is slightly more random than getting up in the middle of the business meeting yelling “CAULIFLOWER” … while wearing a wombat suit. And this here is not just any Fluxx, iiiiiiiiit’s MontyPython’s Flying Fluxx Game!

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