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Tag: Asmodee

Spiel des Jahres 2014 – The Nominees and Jury’s Picks

19 May, 2014 Kai Featured, News

Today is the day many boardgamers all over the world are waiting for every year. No, it’s not the Essen[…]

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Meople News: The Nether Bazaar

4 January, 2014 Kai Weekly News

Hello everyone, and welcome to 2014! I hope you had great holidays. On our part, I can say that we[…]

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Meople News: Cappuccinophobia

13 September, 2013 Kai Weekly News

Matagot The French publisher will have some new games in Essen this year: a quick abstract game, an interesting thematic[…]

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Meople News: Malefic Water Safari

8 September, 2013 Kai News

Alderac Entertainment Alderac’s Facebook team are major league expert teases. The newest preview for the coming Smash Up expansion has[…]

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Meople News: Blood of the Art Nouveau Gods

18 July, 2013 Kai Weekly News

Hello and welcome to the Meeple Summer vacation. Don’t worry, it’s not as bas as it sounds. The news will[…]

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Meople News: Winter in Orbit

4 July, 2013 Kai Weekly News

This week had a real blizzard of news as more publishers have started announcing their Essen 2013 releases. Seriously, you[…]

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Meople News: The Glass Twisters' Guild

Meople News: The Glass Twisters’ Guild

27 June, 2013 Kai Weekly News

Watchtower Games Over the last weeks we’ve been talking a lot about Fallen, but if you missed it, here are[…]

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Meople News: Steamy Dungeon Sandbox

Meople News: Steamy Dungeon Sandbox

30 May, 2013 Kai Weekly News

Ystari The new game by Caylus designer William Attia will be available at Gen Con from Asmodee. Spyrium – you[…]

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Spiel des Jahres 2013: The Spiel des Jahres Nominees

Spiel des Jahres 2013: The Spiel des Jahres Nominees

21 May, 2013 Kai Featured, News

Hot damn, it’s already that time again. I must admit, I was taken by surprise this year, I wasn’t counting[…]

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Meople News: Euphoria in Cantebury Village

2 May, 2013 Kai Weekly News

Indie Boards And Cards The newest Kickstarter project by Indie Boards And Cards is a retheme of last year’s The[…]

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Older Reviews

  • Guildhall: Job Faire

    Guildhall was a surprise release by Alderac in 2012, there were no announcements or anything, the game was just there. Now the expansion/sequel Job Faire is out and was much less secretive. I guess we could all see the expansion coming. Just like its predecessor, its better if you don’t think about the game to thematically, if the medieval guild system had really worked like this game we’d still only have five bricklayers in the world, and where would we be then, as a civilisation? We probably wouldn’t be hating our fellow man over a card game, that’s where. And that would mean we’re not playing Guildhall.

  • Sanssouci

    Sanssouci, a palace in Potsdam near Berlin, Germany. It’s famous for it’s beautiful gardens, and those gardens are what Michael Kiesling wants you to recreate in the game named Sanssouci. But it’s not about their beauty, their symmetry or even their completion. All you care for is: how far down the garden paths can someone walk?

  • Alcatraz: The Scapegoat

    They say no one ever escaped from Alcatraz. If you want to be the first, you will have to work together with the other inmates. But watch out, or you might be left behind, because for all its cooperation required, Alcatraz: The Scapegoat is anything but a cooperative game.

  • Patchwork

    Uwe Rosenberg is well known for his deep, complex games like Agricola, Glass Road or Fields of Arle. But those are not all he does, he’s equally skilled at small and deceptively simple looking games. In this one, you don’t have to feed your starving farmers, you don’t work and pray in a monastery, you don’t even sell your vegetables at the gates of Loyang. All you have to do is simply make a patchwork blanket.

  • Power Grid: The First Sparks

    For the 10th anniversary of the legendary Power Grid, designer Friedemann Friese came up with something special: he transported the games mechanics to the Stone Age. Gone are the days of burning coal, now you go hunt mammoths.

  • A Game of Gnomes

    Every year Fragor Games releases one game, designed by the Lamont brothers and produced with ridiculously pretty ceramic miniatures. Last year, that game was A Game of Gnomes. It’s what it says on the box: a game, and about gnomes. Except the title and some puns in the rule book, it has nothing to do with that other A Game of …. Something that everyone is talking about, but it has a lot to do with mushrooms. And it has the largest single component in any game we have here at the Meeple Cave.

  • 1984: Animal Farm

    The new world leaders after the 1984 revolution: Pandas, Eagles, Frogs, Bears and Pigs. You may or may not be surprised to learn that, other than the species, nothing has changed. The world is struggling in a five-way Cold War, permanently on the brink of thermonuclear destruction, and your goal in this game is not to save the world and bring lasting peace – except maybe by eliminating the competition. 1984: Animal Farm may be one of the games least conductive to maintaining friendship since Diplomacy.

  • The Palaces of Carrara

    The city of Carrara has been famous for its marble since Roman times. It’s been used, by people who can afford it, all over the empire. In The Palaces of Carrara, you don’t take it quite so far, the furthest your marble travels is about 100km down the coast. But you wouldn’t want it to go further, anyway, because that short distance already gives you enough to consider if you want to win in this game, because for a game of only about 60 minutes, it sure keeps you busy.

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